Tagged 'file'

Project Manager

594 votes
3rd version of Project Manager gains a lot of new features for management 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, add materials to categories.
 

Project Manager version 3.14.57

  • Adds an ability to export several types of proxy files to other formats *
  • Adds an ability to Find & Replace part of paths in batch mode ["Batch Render&Relink"]
  • Fixes an issue with managing material categories in some cases
  • Fixes an issue with reading/writing/applying some setting
  • Fixes an issue with exporting 3d files to 3ds Max file format
  • Fixes an issue with grouping some models on merging
  • Fixes an issue with detecting correct bounding box for some models on rendering
  • Fixes a bug when System Environment Paths contains invalid paths
  • Fixes an issue with changing the interface in version 3.14.32
* Currently supported to Corona, Final Render, FStorm, Octane and VRay Proxy
 

Project Manager version 3.14.32

  • Adds an ability to batch export 3d files to 3ds Max file format
  • Supports converting Vray and Corona Proxy to 3ds Max file format
  • Supports to specify 3ds Max version on export 3d files to 3ds Max file format
  • Adds an ability to set hotkeys for programs in the "Open with..." menu items list
  • Renames "Asset Files" tab to "Asset Tracking"
  • Fixes some minor issues with ProxSi
  • Fixes an issue with converting some objects to proxy

Project Manager version 3.14.15

  • Adds support to 3Ds Max 2022
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds an ability to add materials to templates using drag&drop [Add template Material(s) function]
  • Adds an ability to paint over xRef objects
  • Speeds up merging 3d models
  • Speeds up merging 3d models as xRef
  • Fixes a bug that occurs in some scenes on opening Asset Files tab
  • Fixes some issues with applying textures
  • Fixes an issue with fit a proxy to the viewport on rendering preview
  • Fixes an issue with removing atmospherics on rendering previews
  • Fixes other some minor issues

 
 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Relink Bitmaps

501 votes

 2.11 Changelog:

  • Fixed bug where Relink Bitmaps wouldn't launch
  • Fixed bug with 'Search Max File Path' option
  • Resizable missing bitmaps window (finally)

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Backup Max INI File

63 votes

Made a copy of Max INI file and save it with the same name (3dsmax.ini) into Archives folder in Max 9 and higher, or into Autoback in previous.

incrementalSave

57 votes

This macroscript is a replacement for the save function. It saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change. Just add it to your File menu and/or define Ctrl+S as shortcut.
New: Old file versions will now be saved to a subdirectory
v0.61 update: Bug fix to handle non-standard number prefixes; small improvements to the UI and error messages

AutoBack File Loader Zorb

52 votes

*v1.31 - Bug fixes, removed error on opening on some max versions
*v1.30 - Now supports displaying 133 different date formats!! (Use the "Change Date Format" option in the right click menu)
*v1.21 - Updated for 2010 and added thumbnail support!

Tired of navigating to the autoback dir, selecting view as detail then sorting by date to find your latest autobak file. then comparing it to your last good saved file? This script will make it easy for you. Brings up a list of max files in your autobak dir, max hold files and your last opened file, sortable by date, size and name. Double clicking will load the file, right clicking will give you a delete option.Sort settings and files displayed are saved between sessions

Unzip to your Max root dir, will be available in macroscripts under "Zorb Tools", or run it as a script from the scrips directory

Incremental Save

51 votes

It's a my super slim version with similar functionality to the Martin Breidt script, that saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change.

mental ray .Map Converter v1.1

21 votes

This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.

Interactive Universal Renamer

16 votes

NEW VERSION: Asset Paths + Sorting + Filtering + Multiselection

Make sure to select items in the list to see the renaming preview and do the actual renaming!

Monkeylab File Management

14 votes

Add tags/properties to files upon saving. Show these properties in windows explorer. Show/Change properties in standalone Dashboard.

miauu's Script Pack vol.1

13 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

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