Tagged 'file'

Relink Bitmaps

491 votes

 

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Project Manager

590 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag& drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials, IES photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.
  • Show native previews for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.94.50:

  • Adds the ability to Retarget Common Root
  • Adds the ability to rebuild cached thumbnails for selected items
  • Adds the ability to re-link external links on the fly for imported models
  • Adds the ability to re-link external links on the fly when exporting models
  • Adds texture support for interactively rendered 3D files
  • Adds support for additional texture formats for interactively rendered 3D files
  • API change: integrates new PmCallbacks struct which allows the use of callback events
  • Fixes a bug for assets where the name begins with the symbol '$'
  • Fixes a potential bug in Kstudio's Asset Tracking System

Changes for Project Manager v.2.94.12:

Project Manager version 2.94.12 receives a great capability to interactive rendering of FBX, OBJ, 3DS and other such 3d files.
Now there is no need to render previews for such files –
when opening a folder with this type of 3D content, previews will be automatically generated for them.
If you need to consider the model in more detail, you can open it in a separate 3D viewport of Project Manager.

  • Adds an ability to interactive rendering preview for FBX, OBJ, 3DS and other such 3d files
  • Adds an ability to preview the FBX, OBJ, 3DS and other such 3d models in separate additional 3d-viewport of Project Manager
  • Adds an ability to export 3ds Max files to material library files ( menu-item “Export to:” => “Material Library”)
  • Adds an ability to set custom thumbnail for materials ( menu-item “Thumbnail” => “Set Custom Thumbnail”)
  • Fixes an issue with creating Redshift IES lights
  • Fixes an issue with creating Octane IES lights
  • Fixes an issue with exporting 3D files to another formats through menu-item “Export to:”
  • Fixes an issue with slow placing objects in 3ds Max 2012-2016 using the ‘Object Place&Paint’ tool with “Paint on Nodes” option
  • Fixes a minor issue with merging the 3d model by double-click
  • Fixes an issue with annoying message of Archvision RPC plugin at start
  • Fixes a potential bug with filtering of files
  • Fixes an issue with copying files from windows explorer to Manager through clipboard

Project Manager v.2.92.00

This version of Project Manager receives an ability to work with GrowFX - plant modelling system.
Now you can see native embedded thumbnail, create GrowFX objects by dragging the .GFX files into viewport and convert them to Proxy on the fly.

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

miauu's Script Pack vol.1

13 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

Maxfiles Browser

1 vote

A multi-method browser used to quickly find and display maxfiles using one of four methods from which you can Open or Merge from.

# HISTORY method: Displays maxfiles most recently accessed, as well as a dropdown list of recently accessed paths. Dynamically updates as files are opened to reflect the most recent history file and paths order.

VersionControl

11 votes

VersionControl integrates the Perforce version control system into the Max UI. As an artist uses the standard Max file Open/Save routines VersionControl checks the file against the source archive and checks the scene and

incrementalSave

56 votes

This macroscript is a replacement for the save function. It saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change. Just add it to your File menu and/or define Ctrl+S as shortcut.
New: Old file versions will now be saved to a subdirectory
v0.61 update: Bug fix to handle non-standard number prefixes; small improvements to the UI and error messages

rp_CameraRig

1 vote

Auto-save

10 votes

Unzip the files into your scripts/startup directory.

File Organizer

0 votes

organizer

File Organizer leaves an object ready to save in the library. With this Script, the next time you merge some object to your scene it will be perfect.

TotalCommanderRCM

8 votes

OK, tell me that you use TotalCommander. I can not work without him. With this script I made contact with a TotalCommander. This is RightClickMenu which has quick access to the locations of key files (loaded maxfile, render file location, material maps). The script search only for x64 version of TotalCommander. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

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