Tagged 'file'

Project Manager

596 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
What is most unique to the new features – is the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for materials and, of course, assign categories to materials.

Enhanced Organization and Filtering:
  • Granular Filtering: Effortlessly filter your models by various criteria, including 3Ds Max version, renderer, comments, category, and even image preview status. This allows you to quickly locate specific assets within your library.
Proxy Preview Customization:
  • Fine-Tuned Previews: Take control of the level of detail displayed in your Proxy previews within the viewport. This lets you optimize the balance between preview quality and performance.
Mass Renaming Made Easy:
  • Lightning-Fast Mass Rename: Renaming a large number of assets is now a breeze! Project Manager significantly speeds up the Mass-Rename tool, saving you valuable time.
Teamwork Efficiency Boost:
  • Improved Database Performance: Experience smoother and faster operation when working with large databases within teams. Project Manager has been optimized to handle extensive asset libraries seamlessly.
Bug Fixes and Optimizations:
  • Fixes Galore: This update addresses a multitude of issues reported by users. Resolved problems include bugs with the Mass-Rename tool, Auto-Assign preview functionality, external scene link renaming, relinking assets with excluded directories, and relinking large scenes.
  • Upgrade and Migration Smoothness: Enjoy a more streamlined experience when upgrading from Project Manager version 2.
  • Copy/Paste Reliability: The copy/paste functionality for assets has been enhanced for improved robustness.
  • Multi-Category Selection: Select multiple categories with ease to further refine your asset filtering.
  • Custom Script Execution (API): Issues with executing custom scripts (#Relink, #RelinkPreSave, and #RelinkPostSave) used in Batch Render & Relink workflows have been resolved.
  • Database Import: Fixes an issue with database importing when converting from DesignConnected via SQLite to MySQL/MariaDB.
  • Format Conversion: The process of converting selected files to other 3D formats has been optimized for better performance.
  • Additional Optimizations: This update incorporates a range of other optimizations, bug fixes, and speed improvements to ensure Project Manager runs at its absolute best.
 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

miauu's Script Pack vol.1

14 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

Relink Bitmaps

501 votes

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

https://colinsenner.com/relink-bitmaps/

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)

Auto-save

11 votes

Unzip the files into your scripts/startup directory.

OutFiler file browser

7 votes

Now it's free.

The OutFiler is a simple but powerful file browser inside 3dsmax that completely replaces standard save/load/save selected/merge/import/export dialogs. I believe folder tree much more comfortable and transparent.

The OutFilers provides the ability to quickly find the necessary folders, save the history of movements along them with back/next buttons and recent list and the favorite paths for quick access to working scenes.

rp_CameraRig

1 vote

Interactive Universal Renamer

17 votes

NEW VERSION: Asset Paths + Sorting + Filtering + Multiselection

Make sure to select items in the list to see the renaming preview and do the actual renaming!

incrementalSave

57 votes

This macroscript is a replacement for the save function. It saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change. Just add it to your File menu and/or define Ctrl+S as shortcut.
New: Old file versions will now be saved to a subdirectory
v0.61 update: Bug fix to handle non-standard number prefixes; small improvements to the UI and error messages

Maxfiles Browser

2 votes

A multi-method browser used to quickly find and display maxfiles using one of four methods from which you can Open or Merge from.

# HISTORY method: Displays maxfiles most recently accessed, as well as a dropdown list of recently accessed paths. Dynamically updates as files are opened to reflect the most recent history file and paths order.

VersionControl

11 votes

VersionControl integrates the Perforce version control system into the Max UI. As an artist uses the standard Max file Open/Save routines VersionControl checks the file against the source archive and checks the scene and

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