Tagged 'Particles'

Maxscript basics #2 - loops, strings etc.

20 votes

Another introductory basic maxscript tutorial

Attaching objects to particles

25 votes

Tutorial on attaching objects to particles. Essentially using physical objects, but having particles drive their animation.

Generating initial object data via pflow & maxscript

15 votes

Extremely simple tutorial, but the idea is ways to quickly generate objects via particle positions. In this case to randomly generate positions for objects to pre-roll before a dynamic sim.

FFQ-QuckSimRender

13 votes

Simple script for fume fx, if you wish to run a simulation, and after the sim have it render it.
I wrote it just so if I'm going to lunch, I can crank up the detail on my sim, run the script - and whilst I am gone, it will simulate my fluids, and then render it out. And then when I get back to my desk I'll have a render ready to review of my simulation.

Pflow Particle Count in Viewport Switcher

18 votes

A simple script to adjust the pflow viewport particle count in all/selected particle flow sources.
It will change every pflow source or only selected sources viewport particle quantity multiplier either by the spinner or preset buttons. oh and dockable too...

 

 

 

 

PFlow sticked & aligned

22 votes

Simply creates per vertex instanced particles aligned to vertex normal, and sticks to the animated container geometry. Powerful!
Ciao!

The shape'll be aligned via z axis ( z upper in front view... )

PFlow Baker

78 votes

Bakes particle flow particles into meshes and/or helpers.

NOTE: This script bakes only the viewport particles, so in order to get the amout of particles set in your system, set the viewport count to 100%.

 

Version: 0.71 (2010-06-02 17:25:44)     Compatibility:MAX 9,MAX 2008,MAX 2009,MAX 2010,MAX 2011    

Goals!

13 votes

Per vertex particles, birth & vector script
If u need to build with particles (...I need!) and u have no plugins doing it,
it's the time to start coding!

U can use this file for your application, remeber to collapse or assign an 'edit mesh' to your Container (this is the name for your mesh) Ciao!

Fontain

11 votes

This program allows you to create a unique fountain. The constituents of
the fountain are set in a group which name is indicated in the field
'NAME:'.
A fountain is made to be exported - and you can not have more than one
fountain in a scene at the moment of its creation. Several fountains can
then be merged in another scene.

ParticleExport

4 votes

Generates a text file containing all the necessary particle data. It attempts to standardize the particle systems and output the data in a unified manner.