Tagged 'modifier'

Mesh Pull Modifier

6 votes

Scripted modifier plug-in that lets you pull or push a meshes vertices based on vertex color weighting.

MeshsmoothControl

7 votes

Will change various meshsmooth values globally for all selected objects.
v 1.31 Fixed a slight bug in check_for_the_meshsmooth_modifier function.

miauu's Modifiers' Gizmo Aligner

0 votes

miauu's Modifiers' Gizmo Align allows you to quickly align the gizmo of the Symmetry, Slice and Mirror modifiers by picking 3 points in the scene

  

 

This a commercial script. You can find more information here.

Milyan's object cleaner

1 vote

Mirror Animation Modifier

86 votes

Mirror position/rotation animation tool written as modifier.

Mirror Animation

missing modifiers

5 votes

MissingModifiers - adds some of the modfiers that have not been mscroscripted by discreet

Mod Pinner

1 vote

Mod Pinner lets you pin any modifier to the top of the 3ds Max stack.

Modifier Auto-Select

51 votes

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.

Modifier Manager

4 votes

With this maxscript tool, you can manage your modifiers
1: you can align gizmo and change gizmo properties on multiple objects
2: you can attach gizmo to an object, so one object can control multiple gizmo on multiple objects with move, scale and rotate
3: you can control all the modifiers options on your object selection.

Modifier Sweeper

7 votes

Utility to scan for a particular modifier in a selection - then optionally delete all occurrences of it. I hope to add a feature to select only objects that have the modifier (so you can see which they are in the viewport).

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