Tagged 'modifier'

rBSymPick – symmetry modifier

1 vote

r-BSym-Pick

 

Simple script for add symmetry modifier by clicking point(s). By default when adding symmetry, the mirror position is created at object’s pivot. This script helps to define mirror position automatically by picking point(s).

3 methods:

Universal Select By

9 votes

Connect Edges

1 vote

Just a simple modifier to connect edges selected with the previous "edit poly" "editable poly" or "poly select" modifier. Currently I tested my script on 3dsmax 2020, I will try to test it on older version of 3ds max and update this page if I can. If you have any question or any requirement, don't hesitate to ask me or to contact me. I will be happy to answer you.

Isolate by MatID

1 vote

super simple scripted modifier that allows you to hide or isolate parts of your geometry by Material ID.

Uv By Element Modifier

9 votes

UV by element is a scripted modifier plugin. It will offset, rotate, and/or scale the UV coordinates of each element by a pseudo-random amount.

Roll

1 vote

Roll is a new modifier for 3dsmax.

It’s never been that easy to Roll any geometry over the ground like if it was a physique simulation, but you now have full artistic control over its animation.

PolyDamage for 3dsMax

8 votes

PolyDamage plugin is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models make them look more realistic. PolyDamage is a quick alternative to manually sculpting damage with other software packages. PolyDamage adds an extra realism to concrete walls, grounds, stones, columns. PolyDamage quickly adds damage to corners and edges.

Extrude/Inset/Outline Faces Modifiers

23 votes

Set of simple modifiers that use the Edit Poly methods behind the scenes. Since the extrude modifier uses the poly extrude options and capabilities, it doesn't break on simple geometry like the FaceExtrude one does.

Extrude Faces Modifier

Compare with FaceExtrude:

 

 

World-Space to Local Animation

1 vote

Bakes an objest's World-Space/Space Warp animation to a copy, using local Point Cache modifier. Then you can apply local modifers on top to continue animating the object's deformation locally.

Note: this is a preliminary version. It saves always a temporary .xml file for the Point Cache, wich you can rename, relocate and reload, to preserve it. In future versions, this could be set at the script’s UI by the user.

Compatible with 3dsMax 2012 and higher.

RC Camera Mod

2 votes

RC Camera Mod is a modifier for 3ds Max that will help you control the visibility of specific objects for each camera individually.

RC Camera Mod