Tagged 'modifier'

Bake vertex position from modifier stack

30 votes

I was wondering on how I could achieve a footstep-like effect on a mesh without some fancy softbody/physics/plugin-action, and I came up with this script. It basically bakes the vertex position from the modifierstack on each frame to a keyframed editable_poly object. It keyframes only the modified part of the mesh, and does not change it back, hence the "track-effect". See the example image:

example

 

Modifier Auto-Select

51 votes

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.

Certain Modifier ON/OFF

13 votes

I can describe it as a good handy script for choosing a certain modifier in all the scene - in any scene node - and turn it on and off easily,

i really searched for this specific script and i couldn't find it.

i use it alot myself as i work in animation to turn on and off "flex" modifier because when you grab the time slide back when its "ON" especially in a big scene it takes alot of time.

You can use it with any other modifier such as turbosmooth ,etc.

sadly the modifier name must be identical in all nodes to have this script work.

Hump

23 votes

Hump is a simpleMod scripted plug-in modifier which folding an object according to the transformation of the modifier's gizmo, the amount and heaping parameters over X, Y or Z axis.

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

AndyE Tools v1.0

36 votes

Hair Tweaker

54 votes

A simple UI for making hair tweaks much faster. All selected objects you can create guides with one click. Turn on/off dynamics on multiple objects at once. Adjusting viewport spline percentages. Great for tweaking hairs while working.

Warp Control

16 votes

An updated version of Warp Toggle. Turns off Space Warp bindings to speed up viewport work (a lot!). Turn them on or off with one click. Works on All objects or Selected objects. Also has a button to (permanently) remove Space Warp bindings from objects.

Turbo/Meshsmooth Toogle

22 votes

Simple script for a Mass toggle for on/off of meshsmooth and turbosmooth modifiers.

Scripts searches for all geometry objects within the scene with either Turbosmooth or Meshsmooth modifiers and will turn them all on or off depending on checkbutton state.

Find Modifier Type

16 votes

Choose the type of modifier you wish to find in your scene and this tool will return to you a list of every object that has the modifier, the object's name, it's class and the layer it is currently in. You can then select whichever objects you want.

The modifier list includes every modifier that is default to max.

gizmoControl

42 votes

gizmoControl UI screenshot This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.

This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.