Tagged 'modifier'

PolyDamage for 3dsMax

8 votes

PolyDamage plugin is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models make them look more realistic. PolyDamage is a quick alternative to manually sculpting damage with other software packages. PolyDamage adds an extra realism to concrete walls, grounds, stones, columns. PolyDamage quickly adds damage to corners and edges.

ModifierControl

8 votes

Using this script, you can turn on, turn off, or delete certain modifier simultaneously within all objects that contain such modifier (or only within the selected objects). The list of modifiers attend only those used in the scene. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

Rapid Edit

8 votes

Automaticly selects the first editpoly/editspline modifier in the list. If no editpoly/editspline modifier can be found it asks you if you want to add one. Also works with groups, if activated it will either open the instanced editpoly/editspline modifier of the group or add one automaticly.

show end result

8 votes

shows end result duh!

Wrap Deformer

7 votes

"A scripted modifier plugin that allows you to bind one polygonal object A to another editable mesh B. Any transformation/deformation of B will be transfered to A based on distance between vertices."

BaseJump

7 votes

"BaseJump is a callback script manager which will let you :

  • Jump to BaseObject level in the modifier stack whenever an object is selected
  • Jump to a specified modifier class on the stack (if present)
  • Jump to a specified level on the modifier stack (if present)
  • Modifier Sweeper

    7 votes

    Utility to scan for a particular modifier in a selection - then optionally delete all occurrences of it. I hope to add a feature to select only objects that have the modifier (so you can see which they are in the viewport).

    Bevel Lite

    7 votes

    A version of Bevel with far fewer controls - streamlined for doing what I use it for 99% of the time: chamfered extrusions.

    MeshsmoothControl

    7 votes

    Will change various meshsmooth values globally for all selected objects.
    v 1.31 Fixed a slight bug in check_for_the_meshsmooth_modifier function.

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