Tagged 'utility'

Tertium Organum CollectoREX

25 votes

TOCollectoREX is utility replacing and supplementing standard Resource Collector.

**IMPORTANT**
After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.

It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
Utility supports XRefs of all types and processes all scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
Interface:

Snapshot To Shape

23 votes

Clone object by equal distances on the shape length.

Snapshot To Shape

PureShot

21 votes

Quick render selected object(s) on pure background color
without mess renderer settings & while keep last rendered VFB intact.

PureShot

Video Capture Select Viewport

21 votes

This is a Script that allows to recording and Snap the active viewport during the work. You can select any viewport during recording. Based on 'Create a Quick Preview' by Borislav 'Bobo' Petrov (www.scriptspot.com/bobo).

Capture Viewport

randofier

17 votes

hi there this is a new script i have done to collect the whole parameters in one place at my floater also i have added a new random to my script to make cool shapes crowd things with it so enjoy and have fun with it

installing
 after u run the script go to
Customize User Interface > Toolbars tab > under the category : polypic`s Tools > collect modifiers
just drag it to the main tool bar or whatever
enjoy

tested on max 32/64 2011 also watch the demo

Quick X-View

15 votes

This is a script utility that allows to see-throught (X-View) the objects during the work. Excellent for the stages of modeling with a reference image. Implements the function of 3dsMax of See-Through (Alt+X key).

Quick XView

rdg::graphPaper

14 votes

A procedural graph paper texture. The essential part of this material
are both Gradient Ramps (horizontal and vertical) that define tiling
and line management. Colors are defined by the top mix or output map
(depending on material version).

Incremental Transform

14 votes

A script to move or rotate an object set of ObjName[_###] Will work on multiple ObjNames, but provides confirmation request for mis-matched object base names. Objects are sorted in alphanumeric name order for incremental transformation, i.e., obj_001 +10 deg., obj_002 +20 deg, obj_003 +30 deg...

Axis-space selectable. Not very elegant, but seems to work OK.

IA_Utilities_Ver1.1

13 votes

IA_Utilities_Wire-consists of 4 maps that can be plugged into any shader network, for wiring numeric, boolean, and RGB color values.IA_Utilities_Instance-consists of 4 maps that also can be plugged into any shader network, for containing multiple instanced texture-maps. Each map has user labels within it, to label the use of each instance or wire.

Some uses for this are-

CAD Cleaner

12 votes

A utility script to weld vertices and clean up smoothing in imported/converted CAD models. Works on Editable_Mesh objects in selection. Does not work on objects with an Edit_Mesh or Edit_Poly modifier applied. I use this to do a first-pass quick cleanup on imported SolidEdge models; it helps eliminate duplicate faces and odd smoothing groups.

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