Tagged 'utility'

Project Manager

595 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
What is most unique to the new features – is the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for materials and, of course,  assign categories to materials.
 

Project Manager version 3.35.26

CORE UPDATES AND SUPPORT ENHANCEMENTS:

  • Adds support to 3Ds Max 2025
  • Adds support to search/relink/collect/archive the content of IFL files
  • Adds support to search/relink/collect/archive the content of Vrmat files
  • Adds support to archives larger than 4GB [Archive Asset Files]
  • Speed improvements for navigation

ASSET AND FILE MANAGEMENT:

  • Enhanced File ReLocate Capability
  • Adds Ability to Sort Assets by Asset Type/Extension
  • Adds Ability to Include/Exclude Files from Collecting by Extension
  • Adds Ability to Include/Exclude Files from Renaming by Extension
  • Adds Ability to Include/Exclude Directories from Searching by mask
  • "Duplicate Asset Replacement" Dialog UI Improvements
  • Stores the sorting order for assets on the Explorer tab
  • Adds an ability to disable auto-relink missing assets on merging models and materials (by default auto-relink is disabled)
  • Fixes some bugs with renaming assets/directories on using in the TEAM-MODE
  • Fixes a bug when collecting maps for several materials libraries [Batch Render&Relink]

RENDERING AND THUMBNAILS:

  • Adds an ability to set different width/height for rendering preview thumbnails for models and materials
  • Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails
  • Drops support to rendering preview for IES files (interactive rendering already supports IES)
  • New option to render preview settings - Ignore Fit To Dummy: prioritize the pivot point of the model over its alignment within the Dummy boundary

MATERIAL AND MODEL HANDLING:

  • "Duplicate Asset Replacement" Dialog for duplicated assets on storing models/materials to the library
  • Copy content of IFL files on storing models/materials to the library with assets
  • Adds an ability to use the Mass-Rename tool from the Manage Assets dialog for individual 3ds Max files and material libraries

INTERFACE AND USABILITY IMPROVEMENTS:

  • Some Interface Improvements and Changes
  • Changes the behavior of Categories list on the status bar
  • Fixes an issue with sorting items by Size and Date in the Categories and Search results
  • Show more accurate information about missing files in the status bar
  • Introduces importing capability from the DesignConnected database [Preferences/Database/Import Database]

BUG FIXES AND MINOR ADJUSTMENTS:

  • Fixes some minor issues with merging models
  • Fixes some issues with reusing merged proxy and models
  • Fixes an issue with creating PBR materials with Arnold renderer
  • Fixes an issue pausing Corona interactive render on merging models or materials
  • Fixes a bug with deleting assets
  • Fixes a bug with converting a scene to VRSCENE
  • Fixes an issue with converting 16-bit TIF to JPG
  • Fixes some minor issues with searching assets
  • Fixes a bug with deleting files
  • Fixes an issue with preview RPC, BVH, and BIP files
  • Fixes an issue with assigning a preview for materials using the Auto-Assign preview tool
  • Fixes some issues with the item's Gallery - add/remove/update preview
  • Fixes an issue with assigning preview for materials with some options using the Auto-Assign preview tool
  • Fixes some issues with working with the docked Slate Material Editor in 3ds Max 2024/2025
  • Fixes some minor issues with interactive rendering of some static and animated FBX files
  • Fixes a bug with copying databases from MySQL to SQLite and back
  • Fixes the issues with the tool "Convert Comments&Tags from 2nd version"
 

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

removeMissingPlugins

105 votes

This is a small script for completely removing all references to missing plugins from your 3ds Max scene. For more details when running the tool, make sure to also read the info printed to the MAXScript listener.

Use with care (!) and do not save the results under the same file name!

The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2025

and many new features that improve managing scene assets

FilePathFinder Pro version 4.15.06

  • Adds support to 3Ds Max 2025

ASSET MANAGEMENT IMPROVEMENTS

  • Adds support to search/relink/collect/archive the content of IFL files.
  • Adds support to search/relink/collect/archive the content of Vrmat files
  • Adds support to archives larger than 4GB [Archive Asset Files]
  • Enhanced File Relocate Capability
  • Adds Ability to Sort Assets by Asset Type/Extension
  • Adds Ability to Include/Exclude Files from Renaming by Extension
  • Adds Ability to Include/Exclude Files from Collecting by Extension
  • "Duplicate Asset Replacement" Dialog UI Improvements
  • Adds Ability to Include/Exclude Directories from Searching by mask

CONVERT IMAGES

  • Fixes an issue with converting some images to greyscale
  • Fixes an issue with converting some images to other formats
  • Fixes an issue with converting some images to greyscale
  • Fixes an issue with converting some images to other formats

BATCH RENDER&RELINK  [PRO version]

  • Adds an ability to set different width/height for rendering preview thumbnails for models and materials
  • Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails
  • Fixes some minor issues with relink material libraries
  • Fixes a bug when collecting maps for several materials libraries
  • Fixes an issue with rendering preview for scenes, that contain hidden layers
  • Fixes an issue with rendering preview for some models without studio scene

OTHER FIXES

  • Fixes some minor issues with renaming multiple and single assets
  • Fixes an issue with storing some settings on relinking
  • Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings
  • Fixes some issues with HiDPI screens
  • Fixes an issue with resizing images using a percentage value

pXTreeMotion

53 votes

This is a scripted utility plugin to animate a hierarchy or set of hierarchies with only ONE CLICK!, to simulate smooth and soft tree and plants natural movement.


pX LocoRandomizer

41 votes

Randomize multiple object properties is something useful, but the randomizer I found in the internet they always randomize only position/rotation/scale.
Then I was working creating this plugin to randomize every property or parameter from multiple objects.

 


LOD Creator

64 votes

Here's my version of LOD creation script, it uses multiRes modifier. It works on multiple geometry and retains the geo type. It retains the skin modifier too, so you can run on a skinned character as well. Feel free to use this script and lemme know if you want me to add any feature to it or if it has any bugs.

AutoBack File Loader Zorb

52 votes

*v1.31 - Bug fixes, removed error on opening on some max versions
*v1.30 - Now supports displaying 133 different date formats!! (Use the "Change Date Format" option in the right click menu)
*v1.21 - Updated for 2010 and added thumbnail support!

Tired of navigating to the autoback dir, selecting view as detail then sorting by date to find your latest autobak file. then comparing it to your last good saved file? This script will make it easy for you. Brings up a list of max files in your autobak dir, max hold files and your last opened file, sortable by date, size and name. Double clicking will load the file, right clicking will give you a delete option.Sort settings and files displayed are saved between sessions

Unzip to your Max root dir, will be available in macroscripts under "Zorb Tools", or run it as a script from the scrips directory

Delete Modifier Utility

6 votes

This small utility allows to delete any modifier in a selection. First, it captures the modifiers in the selection. The group of selected objects can be of different types (geometry, shape...). Then select which modifier you want to delete and click on "delete".

gizmoControl

42 votes

gizmoControl UI screenshot This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.

This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

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