Tagged 'utility'


104 votes

This is a small script for completely removing all references to missing plugins from your 3ds Max scene.

Use with care (!) and do not save the results under the same file name!

The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.

DeformByProjecting Utility

4 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Project Manager

583 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.50.64:

  • Redesign the interface.
  • Increase the size of thumbnails up to 512px
  • Adds support to different screen dpi settings.
  • Displays more information about files.
  • Keeps original names for objects after merging.
  • Adds new function to API “PMpostrFileMerge”.
  • Fixes an issue with auto detecting the Corona as default renderer for materials and scenes.
  • Fixes a bug when 3ds Max freezes when interactive rendering materials.
  • Fixes a lot of bugs and issues with interface.
Project Manager


Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Delete Modifier Utility

4 votes

This small utility allows to delete any modifier in a selection. First, it captures the modifiers in the selection. The group of selected objects can be of different types (geometry, shape...). Then select which modifier you want to delete and click on "delete".


36 votes

I give this scripted plugin for FREE at TurboSquid.com


A CMD utility to externally re-path 3ds Max files

0 votes

This is a simple tool I wrote in IronPython and compiled to a usable .exe program for re-pathing or examining 3ds Max (.max and .mat) files without actually running 3ds Max.

It's pretty useful for batch re-pathing before rendering on render farms, for example. Or just to view what type of files are being linked in your .max and .mat scene files and material libraries, respectively.


17 votes

hi there this is a new script i have done to collect the whole parameters in one place at my floater also i have added a new random to my script to make cool shapes crowd things with it so enjoy and have fun with it

 after u run the script go to
Customize User Interface > Toolbars tab > under the category : polypic`s Tools > collect modifiers
just drag it to the main tool bar or whatever

tested on max 32/64 2011 also watch the demo


0 votes


Gets the distance between two objects. Returns the value in your current System units. 

Automatically copies the value to your clipboard so you could, for example, past that distance value into your ZDepth distance.





40 votes

gizmoControl UI screenshot
This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.

This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.


70 votes

This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.

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