Tagged 'utility'

FumeFx FreezeFrame

FumeFx FreezeFrame is a very simple script for work with “still simulation” like clouds, nebula, ecc...The script have only 2 buttons:

-Freeze/unfreeze button: to set the out-of-range type to work statically
-Frame spinner: set the simulation frame(useful in lookdev step)

let me know if there are some bug or some request.

Thanks

Share and Enjoy!

Outline Creator

Outline Creator is a 3ds max script that will automate the process of creating outlines for shapes instead of doing it manually one by one.

Pay attention that this script only works with closed shapes for the time being.

Properties:

Animation Trajectory Volume

This script helps you create an aproximate mesh that covers the animated object (transforming or deforming) through the animation range.

It can come in handy:

-When trying to build an environment around your animatedcharacter for example.

-or to see how your animation flows instead of using the normal line trajectory.

-also to know the dimention that our charachter are moving in to build FumeFX container or other fx stuff.

It's based on Blob mesh so:

GTVFX-UTL_pointHelperManipulator

 

Manipulates the display of all point helpers in your selection en masse.

 

 

GTVFX-UTL_getDistanceInUnits

 

Gets the distance between two objects. Returns the value in your current System units. 

Automatically copies the value to your clipboard so you could, for example, past that distance value into your ZDepth distance.

 

 

 

removeMissingPlugins

This is a small script for completely removing all references to missing plugins from your 3ds Max scene.

Use with care (!) and do not save the results under the same file name!

The script will replace any missing plugin object with the first usable alternative object of the same class it can find. I cannot give any guarantees this will not mess up your data, your machine or your live.

Project Manager

 

 

Project Manager -the utility for cataloging and use 3d models,materials, IES,HDRI & etc..
It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files.
For more convenient job with libraries all information is presented in the thumbnails view.
The utility supports the viewing of all image formats supported by 3ds Max(Such as HDRI,EXR,TGA,PSD and more).

Project Manager v.1.67.92

  • Adds the ability to save the Vraydispalcement modifier with Texmap Map.
  • Fixed an issue with saving the two and more modifiers with same class.
  • Fixed an issue with filtering the materials.
  • Fixed a bug with updating selected material library when use filter.
  • Fixed an issue with locking shortcuts, occurring on some computers.
  • Fixed some minor issues with interface.
  • Fixed a bug with setting the Material/Map Browser to old style
Project Manager v2.xx 
(Coming soon)
  • Increase speed of loading the items
  • Increase the size of thumbnails up to 256px
  • Reducing the size of used memory
  • New View type: Thumbnails & Details
  • Support to multiple Favorites folders
  • Favorites can contain the folders and files

Update History for all versions. 

Models
Materials
Textures
HDRI
IES
Asset Files

Automat - Artist Workflow Tools

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A large collection of time-saving scripts all organized into a simple and clean interface.

SCRIPTS included: Pivot Tool, Imagebar, SpinScatter, Miror Tool, Zipper Tool, Object Tools, Image Check Tools, Model Diagnostic Tool, Mat/Smooth Tool, Nubbins script launcher, Match Properties Tool, Object Cleaner, Golden Ratio Tool, Subdivision Calculator, Jumble Tool, JunkBox, and more.

CamMapMod - Camera Map replacer and updater

This is my first script ever, so improvements are to be made.

Doing Camera Mapping ?

Ever wished to replace and update all the Camera Map modifiers you want in one single click ?

Bored of selecting your meshes one by one and then choose your camera again and again ?

The wait is over. Because this tool may save you some great time, which you can then spend to refine you Matte Painting skills !

randofier

hi there this is a new script i have done to collect the whole parameters in one place at my floater also i have added a new random to my script to make cool shapes crowd things with it so enjoy and have fun with it

installing
 after u run the script go to
Customize User Interface > Toolbars tab > under the category : polypic`s Tools > collect modifiers
just drag it to the main tool bar or whatever
enjoy

tested on max 32/64 2011 also watch the demo

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