Tagged 'utility'

boneStretch

70 votes

This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.

Project Manager

581 votes

Project Manager -the utility for cataloging and use 3d models,materials, IES,HDRI & etc..
It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files.
For more convenient job with libraries all information is presented in the thumbnails view.
The utility supports the viewing of all image formats supported by 3ds Max(Such as HDRI,EXR,TGA,PSD and more).

Changes for Project Manager v.2.18.11:

  • Adds the ability to display all files from subdirectories.
  • Adds the ability to store selected items in the history navigation.
  • Fixes a minor issue with displaying the items when search.
  • Fixed a bug with "Translate Paths ..." with option "Include output paths".
  • Fixed a bug with relinking asset files with option "Rename File on Hard Drive".
  • Fixed a minor issue with relinking.
  • Fixed an issue with slowly getting additional information about image in 3ds max 2016.
  • Fixes some minor interface issues.

Update History for all versions.

Models
Materials
Textures
HDRI
IES
Asset Files

FumeFx FreezeFrame

3 votes

FumeFx FreezeFrame is a very simple script for work with “still simulation” like clouds, nebula, ecc...The script have only 2 buttons:

update 1.0

-Freeze/unfreeze button: to set the out-of-range type to work statically
-Frame spinner: set the simulation frame(useful in lookdev step)

update 2.0 change log:

-Added a source list to manage multiple grids at same time
-More accurate workflow for freeze/unfreeze grids
-Added a status bar that display the source status
-Better code organization

let me know if there are some bug or some request.

Thanks

Share and Enjoy!

Check XYZ coordinates

12 votes

NEW RELEASED 1.5

This is a funny and simple Script that allows to check and print in a file (.txt or .csv) the coordinates XYZ an animated or still object position for each frame.

Change Log v.1.5

-- Correct the code
-- Add choose stamp file (.txt or .csv)
-- Add increasing save file
-- Fix minor bug

FilePathFinder Pro & Light versions

411 votes


FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy find, collect and sort asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
Also the FilePathFinder can help you quick find objects or materials and textures by asset links.

FilepathFinder PRO v3.50.02

  • Increase the size of thumbnails up to 256px
  • Adds the support to Corona renderer
  • Adds the support to Octane renderer
  • Adds support to Maxwell renderer:
    • Search\Collect\Relink for Maxwell Proxy
    • Search\Collect\Relink for Maxwell MxLight
    • Search\Collect\Relink for Maxwell MxMesher
    • Search\Collect\Relink for Maxwell MxParticles
    • Search\Collect\Relink for Maxwell MxVolumetric
    • Search\Collect\Relink for Maxwell Materials and Maps
  • Add the ability to render the preview as .png with alpha channel.[Batch Render&Relink]
  • Fixed the some issues and bugs when the system use the text with size greater than 100%.
  • Fixed the issue with hiding the Vray VFB window.
  • Fixed the bug with locking the 3ds max hotkeys after opening some menus.

removeMissingPlugins

103 votes

This is a small script for completely removing all references to missing plugins from your 3ds Max scene.

Use with care (!) and do not save the results under the same file name!

The script will replace any missing plugin object with the first usable alternative object of the same class it can find. I cannot give any guarantees this will not mess up your data, your machine or your live.

gizmoControl

40 votes

gizmoControl UI screenshot
This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.

This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.

Delete Modifier Utility

4 votes

This small utility allows to delete any modifier in a selection. First, it captures the modifiers in the selection. The group of selected objects can be of different types (geometry, shape...). Then select which modifier you want to delete and click on "delete".

LOD Creator

62 votes

Here's my version of LOD creation script, it uses multiRes modifier. It works on multiple geometry and retains the geo type. It retains the skin modifier too, so you can run on a skinned character as well. Feel free to use this script and lemme know if you want me to add any feature to it or if it has any bugs.

Outline Creator

3 votes

Outline Creator is a 3ds max script that will automate the process of creating outlines for shapes instead of doing it manually one by one.

Pay attention that this script only works with closed shapes for the time being.

Properties:

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