Tagged 'utility'

DeformByProjecting Utility

4 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

pXTreeMotion

53 votes

This is a scripted utility plugin to animate a hierarchy or set of hierarchies with only ONE CLICK!, to simulate smooth and soft tree and plants natural movement.


Project Manager

584 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.60.27:

  • Adds the ability to working with assets of material library directly from opened library.
  • Adds the ability to working with assets of 3ds Max files directly from “Explorer” tab without opening file.
  • Adds support to FStormRender – merging Proxy, creating IES and FStorm materials.
  • Adds an ability to play animation for .bip files.
  • Adds the menu item “Save Material From Material Library”.
  • Adds a “VRmesh Viewer” to list of “Programs” on toolbar.*
  • Increase speed of merging models with missing network maps.
  • Now the list of sceneMaterials and meditMaterials refreshes automatically after loading a new scene.
  • Adds the ability to select into delete dialog which dependent files will be removed with main asset.
  • Adds a menu item “Strip Paths” to “Asset Files” context menu.
  • Adds a menu item “Reveal in Windows Explorer” to Material TreeView context menu.
  • Optimizations and speed improvements for searching files.
  • Fixes an issue with creating an Octane Proxy with Octane Renderer 3.xx.
  • Fixes an issue with detecting a compatible renderer for materials.
Project Manager

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

removeMissingPlugins

104 votes

This is a small script for completely removing all references to missing plugins from your 3ds Max scene.

Use with care (!) and do not save the results under the same file name!

The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.

Delete Modifier Utility

4 votes

This small utility allows to delete any modifier in a selection. First, it captures the modifiers in the selection. The group of selected objects can be of different types (geometry, shape...). Then select which modifier you want to delete and click on "delete".

px3DDisplacer

36 votes

I give this scripted plugin for FREE at TurboSquid.com

 

A CMD utility to externally re-path 3ds Max files

0 votes

This is a simple tool I wrote in IronPython and compiled to a usable .exe program for re-pathing or examining 3ds Max (.max and .mat) files without actually running 3ds Max.

It's pretty useful for batch re-pathing before rendering on render farms, for example. Or just to view what type of files are being linked in your .max and .mat scene files and material libraries, respectively.

randofier

17 votes

hi there this is a new script i have done to collect the whole parameters in one place at my floater also i have added a new random to my script to make cool shapes crowd things with it so enjoy and have fun with it

installing
 after u run the script go to
Customize User Interface > Toolbars tab > under the category : polypic`s Tools > collect modifiers
just drag it to the main tool bar or whatever
enjoy

tested on max 32/64 2011 also watch the demo

GTVFX-UTL_getDistanceInUnits

0 votes

 

Gets the distance between two objects. Returns the value in your current System units. 

Automatically copies the value to your clipboard so you could, for example, past that distance value into your ZDepth distance.

 

 

 

gizmoControl

40 votes

gizmoControl UI screenshot
This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.

This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.

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