Tagged 'utility'

Project Manager

583 votes

Project Manager

  • Easy to organize and use the 3ds Max models, materials, textures and lights.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.26.22:

  • Add the ability to import 3d models as Octane Proxy.
  • Add support to Octane renderer version 2.XX
  • Uses the CoronaBitmap instead Bitmaptexture when use the Corona renderer as current renderer.
  • Uses the Rgb image texture instead Bitmaptexture when use the Octane renderer as current renderer.
  • Fixed a bug with creating a Octane diffuse material from texture.
  • Fixed a bug in the Demo version when a customer try search the asset files.
  • Fixed issue with renaming a Catalogs.
  • Fixed issues with creating and relinking a Maxwell lights.
  • Fixed some minor issues with material tree.
  • Update SQLite to latest version.
  • Fixed a minor issue with using plugin API after starting the 'Batch Render&Relink'.
  • Fixed a bug when draging texture to Slate Parameter editor.
  • Fixed a bug in the 'Confirm replace' dialog.

Update History for all versions.

Models
Materials
Textures
HDRI
IES
Asset Files

randofier

17 votes

hi there this is a new script i have done to collect the whole parameters in one place at my floater also i have added a new random to my script to make cool shapes crowd things with it so enjoy and have fun with it

installing
 after u run the script go to
Customize User Interface > Toolbars tab > under the category : polypic`s Tools > collect modifiers
just drag it to the main tool bar or whatever
enjoy

tested on max 32/64 2011 also watch the demo

px3DDisplacer

36 votes

I give this scripted plugin for FREE at TurboSquid.com

 

GTVFX-UTL_getDistanceInUnits

0 votes

 

Gets the distance between two objects. Returns the value in your current System units. 

Automatically copies the value to your clipboard so you could, for example, past that distance value into your ZDepth distance.

 

 

 

gizmoControl

40 votes

gizmoControl UI screenshot
This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.

This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.

removeMissingPlugins

103 votes

This is a small script for completely removing all references to missing plugins from your 3ds Max scene.

Use with care (!) and do not save the results under the same file name!

The script will replace any missing plugin object with the first usable alternative object of the same class it can find. I cannot give any guarantees this will not mess up your data, your machine or your live.

boneStretch

70 votes

This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.

FumeFx FreezeFrame

3 votes

FumeFx FreezeFrame is a very simple script for work with “still simulation” like clouds, nebula, ecc...The script have only 2 buttons:

update 1.0

-Freeze/unfreeze button: to set the out-of-range type to work statically
-Frame spinner: set the simulation frame(useful in lookdev step)

update 2.0 change log:

-Added a source list to manage multiple grids at same time
-More accurate workflow for freeze/unfreeze grids
-Added a status bar that display the source status
-Better code organization

let me know if there are some bug or some request.

Thanks

Share and Enjoy!

Check XYZ coordinates

12 votes

NEW RELEASED 1.5

This is a funny and simple Script that allows to check and print in a file (.txt or .csv) the coordinates XYZ an animated or still object position for each frame.

Change Log v.1.5

-- Correct the code
-- Add choose stamp file (.txt or .csv)
-- Add increasing save file
-- Fix minor bug

FilePathFinder Pro & Light versions

411 votes


FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy find, collect and sort asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
Also the FilePathFinder can help you quick find objects or materials and textures by asset links.

FilepathFinder PRO v3.50.02

  • Increase the size of thumbnails up to 256px
  • Adds the support to Corona renderer
  • Adds the support to Octane renderer
  • Adds support to Maxwell renderer:
    • Search\Collect\Relink for Maxwell Proxy
    • Search\Collect\Relink for Maxwell MxLight
    • Search\Collect\Relink for Maxwell MxMesher
    • Search\Collect\Relink for Maxwell MxParticles
    • Search\Collect\Relink for Maxwell MxVolumetric
    • Search\Collect\Relink for Maxwell Materials and Maps
  • Add the ability to render the preview as .png with alpha channel.[Batch Render&Relink]
  • Fixed the some issues and bugs when the system use the text with size greater than 100%.
  • Fixed the issue with hiding the Vray VFB window.
  • Fixed the bug with locking the 3ds max hotkeys after opening some menus.

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