Tagged 'Gaming'

SpriteRenderTool

5 votes

"SpriteRenderTool includes:

  • lens/output-sync: change the lens of a camera but also in- or decrease the outputsize of your renderimage. the rendered object has the same size as before.
  • object-aliasing: the tool to define an object as a waterbox.
  • SpriteRenderTool

    5 votes

    Removes the antialias between two objects; lets you render an animation automatically in eg 8 directions; lens/out-sync de- or increase the bitmapoutpitsize proportional to the camera-lens

    Grid_Slicer

    15 votes

    This tool can slice selected faces in mesh and poly at any angle with given step.
    Usefull in game development for slicing lightgrids or landscapes.
    You can use Slice Plane Helper grid for slicing and set your own custom step. It also has 'Hold' function for undoing results.

    ZTools

    16 votes

    Tools For Work With ZBrush Collected In One Rollout.

    UnrealGrid

    6 votes

    Opens a floater that adjusts the spacing of a Grid Helper based on a dropdown - just like in the Unreal ED.

    Spike Detector

    6 votes

    "'Spike detector' is intended to help game developers who are using 3DStudio Max to create the graphics for their games.This script will help to remove the errors in the meshes generated by the spikey faces that slow down the 3d engine performance. Spike definition:A spike is a very small face in which the distance from one vertex to the opposite edge in the same face is very small."

    Delete Custom Attributes

    7 votes

    Deletes all custom attributes on all objects in the scene.

    Game Tools

    9 votes

    "With a completely new and improved interface. Gametools offers every artist using Max a wide variety of helpful tools when editing their models.
    Inside GameTools there are now 5 improved and brand new utilities!