Tagged 'Gaming'

Progressive Mask Converter

6 votes

Progressive Mask Converter will convert any image sequence into a progressive mask for use in real-time environment.

Game Tools

8 votes

"Collection of game tools that allow you to model - texture and vertex paint your models within Max4.

  • Polyskin is a powerful skinning tool that allows polygon modelling over ANY shaped polygon skeleton.
  • UVTools allows you to build up multi materials in a fraction of the time.
  • Game Level Builder

    18 votes

    Game Level Builder 3.0 (GLB3) - is a toolset for making convex e.g. (bsp ruled) based levels for games using discreet's 3ds maxâ„¢ and gmaxâ„¢. The main difference between GLB and all of the standard convex based level editors is that GLB's main system for modelling is not based from boxes which are hollowed or carved (CSG subtracted).

    Polyvis

    7 votes

    Polyvis is a maxscript utility intended to help artist determin what polygons on certain objects are visable to a particular camera during animation of that camera/objects. The utility is especially intended to determin what polygons are visable on weapons in FPS games...

    NormalMapperUI

    7 votes

    NormalMapperUI provides a graphical front end to ATI's normal map creation tool - NormalMapper. The interface lets the user pick the input data they would like to use - the output format - and set all available creation options. The program then passes the information off to NormalMapper for the creation of the image.

    Vertex Color Tools

    2 votes

    "Blurs vertex colors - interactively adjusts HSV - interactively adjusts contrast - allows copy/paste of colors - modifications can be made to the entire object selected or just to selected verts - etc."

    MaxTennis

    8 votes

    This is a little Maxscript videogame I made using the 3Dsmax' viewport engine. The game in fact it's quite stupid - I know - but it's a good example to show some of the capabilities of the language

    Shatter

    6 votes

    "Two part script that is used for exploding meshes in to separate objects by their MatID's. It also has options to group the new meshes together. A textbox for a user prefix name. An option to remap the new objects from multi-sub to standard materials. The original is left unaffected."

    Unreal Grid tool

    7 votes

    Quickly set the grid size to unreal engine (or some other game engine ex: Doom3 - Quake...) units using keyboard shortcut - toolbar or quad menu.

    SpriteRenderTool

    5 votes

    "SpriteRenderTool includes:

  • lens/output-sync: change the lens of a camera but also in- or decrease the outputsize of your renderimage. the rendered object has the same size as before.
  • object-aliasing: the tool to define an object as a waterbox.