Tagged '3ds-max'

Need a script that will export out just the model, material and texture information

I am trying to find a script that will export out the scene information relating to....

Object name + poly count of object
Materials associated with object and the material types
Textures associated with materials of that object
Texture names & sizes

New here!

Just created my account, let's see if I can understand scripting!

New Re-topology tool: Wrapit

Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can

Nightcrawler Sparrow 01

 Here is a new project I'm working on for school, it's is Nightcrawler from X-men mixed with Jack Sparrow.  Textures and hairs to come aswell as perfecting the model, but it's a first taste of the final look.

 

Stay tuned for the developpement and please, comments and critics! Thanks!

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Please help to fix

Hi all ,

http://www.scriptspot.com/3ds-max/realtime-spring

This is link to a very useful maxscript - realtime spring.

Unfortunately it is not working in 3ds max 9.

Anybody have any idea????

Project Switcher

Just uploaded a new script for quickly switching back and forth between different projects folders. They were new in 3dsmax and allow for relative path names (so you can quickly move an entire project to some other folder). Unfortunately, there is no history about previously used folders, and I my projects are deeply nested on the network so I wrote that script to be able to switch between the projects without browsing the entire network structure.

Update:
There seems to be a small bug in 3ds Max 2008. It causes projectSwitcher to always show a
Browse-Folder-Dialog when swichting projects. This can be fixed by manually editing the file Macro_SetProjectFolder.mcr in the <3dsmax_root>\ui\macroscripts directory and changing

local _SetProjectFolder_macro_option_promptUser
local _SetProjectFolder_macro_option_newFolder

in line 25 and 26 to

global _SetProjectFolder_macro_option_promptUser
global _SetProjectFolder_macro_option_newFolder

Save the .mcr file and restart 3ds Max. This should return normal functionality for projectSwitcher

 

Real World Scale

I've been working on some renderings using architectual models for my companies new website, and thought i'd put in some Ivy's.

The problem is that Ivy'gen is based upon real world scale, and a leaf that is bigger than my small town isnt right. on the other hand a 400 leaf ivy the size of a bike is too small. I don't want to start fiddling with Ivy'gen's settings (although a simple "scale" slider would be grand), so i need to scale the model.

Second problem, my scene is already 1,2 mill poly's. And with the wire-duplicate, its 2,4 million polygons. Its slow but doable.

Refresh your browsers...

Some slights CSS changes tonight, refresh your browsers to see the latest...

Server updates / drupal upgrade

For the past couple weeks I've been steadily preparing a new server for ScriptSpot. The current one has been crumbling under the load recently and its been clear that there just isn't enough room to grow. So, we're on a new server now thats significantly more powerful.

squash stretch biped rig

attached script lets you quickly setup squash stretch with your biped rig. may be useful for lazy ppl like me who don't prefer custom rigs too much and too much used to for biped animations.

download: http://www.lalamax3d.com/scripts/mxs/lm_Rigging-SquashyBiped.mcr

website:http://www.lalamax3d.com

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