Tagged 'Rendering'

DeMultiplyAlpha

6 votes

Demultiply the color of an image by its alpha.

RenderLayers

4 votes

Create and Manage Matte/Shadow Layers for later 2D compositing. NEW!: Rendering Passes as LAYER-specific option. Fixed a bug with Target Lights. Started implementing Scene Snapshot options.

BackgroundImager

10 votes

An example script to render a background image at the same size as the VirtualFrameBuffer. Can also - be used to resize an image. Modify to incorporate in a script.

Render Hold

7 votes

Stores rendered images into a slider so that you can easily compare renders. Mimics how Maya's renderer stores images.

Titler

2 votes

"Add titles to your movies just in 2 seconds! choose text-file and press CREATE! that''s all :-)"

Histogram

6 votes

"Here's a script that does the histogram of the current scene or an image. You can select a RGB channel - adjust the display range or set the sample size to speed things up."

NormalTexMap

13 votes

"NormalTexMap - can be used to create a normal map by rendering custom geometry. Useful for wall detail - adding - or touching up existing normal map details. Just create custom geometry - apply and standard material with Self Ilum at 100 - and NormalTexMap and the diffuse map. You can then render the geometry as normal maps."

Imap Control

8 votes

Imap Control alows you to save a series of Irradiance maps per frame with V-Ray® and then allows you to reuse those maps per frame - It also is useful to save incremental maps when creating Incremental add maps - saving progress incase of a crash.

NOTE: 12/10/04 Fixed error message generated from incorrect .mzp file...

mR_pRime

4 votes

mR_pRime is a script for Autodesk 3dsmax 7 and 7.5 containing preset render settings for the included mental ray renderer. Each preset have been carefully optimized for both speed and quality - resulting in easy and quick view of your renders.

HSV Render Effect

8 votes

Adjusts the HSV of a rendered image.