ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
A procedural graph paper texture. The essential part of this material
are both Gradient Ramps (horizontal and vertical) that define tiling
and line management. Colors are defined by the top mix or output map
(depending on material version).
Submitted by Ofer Zelichover on Tue, 2008-01-22 08:14
8
votes
Generate a HTML contact sheet of all objects in the scene.
For each object (or group) an image is created, and some information is displayed.
This script was originally created for a CGTalk challenge.
When network rendering - 3DSMax defaults to 'normal' priority unless you set it otherwise. This script tells max to run in low priority (so that the system doesn't completely lockup) but ONLY when network rendering. If Max is launched normally by a user - it wont be affected.
This script renders an ambient occlusion pass with VRay from any scene - without changing anything. There is no need to prepare the scene in any way either.
VRay 1.5 or higher is required for the script to run!
If you are using VRay 1.46, there is an older version available, without dirtmap features.
Super Render V3.0 is the utility for the people who need to
make really large ,1 frame renders. Is extremely usefull for
people who works in arquitecture and printed graphics in general. This script allows you to brake the render apart into fragments,
in such way that the RAM of the PC doesn´t limit the size of the
final image.
This tool is my solution for artists who needs to compare different render settings in short time with no need to save bitmaps.This tool is renderer independent.