Tagged 'Rendering'

Render Tuning Floater

13 votes

This tool is my solution for artists who needs to compare different render settings in short time with no need to save bitmaps.This tool is renderer independent.

MAxTRIX

13 votes

"MAxTRIX is a Bullet Time Effect script with the following options:

VRay preset manager

13 votes

VRay preset manager is a frontend to the VRay renderer.

features:
-) quickly create and share presets of your rendering settings.
-) global (affect all settings) and partial (affect only selected settings) presets.
-) link mode syncs draft settings to production settings - for fast previews.
-) presets for VRay Advanced are included.

The VRay Automator

13 votes

A simple MAXScript to automate otherwise tedious - repetitive - time-consuming - sleep-inducing tasks regarding VRay. :)

To view a screenshot - click here

NormalTexMap

13 votes

"NormalTexMap - can be used to create a normal map by rendering custom geometry. Useful for wall detail - adding - or touching up existing normal map details. Just create custom geometry - apply and standard material with Self Ilum at 100 - and NormalTexMap and the diffuse map. You can then render the geometry as normal maps."

RIBit

13 votes

This is a free Renderman exporter for 3DSMax. It enables you to render your scenes using any Renderman complient renderer. For now - it doesn't do very much. It is after all a first alpha version - but it is usable to some extent. It exports you camera - lights and geometry (currenty - all geometry is exported using either polygons or subdivision meshes.) It does not export particles - though I would like to add them at some point. A lot of max attributes are not supported yet.

360 Render World

12 votes

360 Render World is a panoramic camera making it possible to obtain renders with 360 degrees of a scene. Its originality is to be able to treat these made panoramic while taking account of an angle of sight what makes it possible to obtain made original likely to follow the curve of an arc without producing deformation.

Delete Bad Frames on Backburner

12 votes

This script allows you to delete bad frames that were rendered by a given
node on backburner. This happens if the render farm is heterogeneous
(= different software or hardware configuration on the render nodes). Instead
of manually deleting the frames, it will delete all frames that were rendered
by a certain machine for a certain job. To find out which frames need to be
deleted it connects to the manager and fetches information about every
rendered frame. If the frame was rendered by the machine that has the name

Region Net Render

11 votes

Allows you to render a single image using up to 25 machines in your network.

2DTracker

11 votes

"Here is a script that calculates the 2D position of a 3D object on the rendered image depending on the camera properties and render resolution. Two files are exported containing animation curves to be loaded into Shake for tracking purpose. It doesn't matter if the object isn't visible on screen.

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