Tagged 'batch'

Render to Texture Selected

0 votes

poster

Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).

==== CHANGELOG ====
v2.0
-Fixed an issue with V-Ray

Batch Object Name Editor

13 votes

The Object Name Editor tool offers the ability to batch rename objects. The tool allows case sensitive search and replace, appending text, trimming characters and numerical incrementing.

Smart Camera View 2

0 votes

Smart Camera View 2.99 — FINAL UPDATE FOR VERSION 2

A major upgrade from Smart Camera View 1 (fomerly known as D95 Camera View), with many important additional features. This script is intended to replace the default Camera View (C) in 3dsMax with some cool functions. It will save you a lot of time when setting camera, especially in scenes that has multiple cameras with different aspect ratios.

CHANGELOG (LASTED VERSION)

2.99 | 10/01/2022

Names Fixer

0 votes

A Script for Replacing Chinese and illegal Characters from (Objects-Materials-Maps-Modifiers-layers) Names .

PS: Undo Disabled , So its Better to Save your Work Before Running the Script .

For Replacing Texture Names you can use Pop Chinese Script

UPDATE 1.1 :

  • Change the script name to "Names Fixer"  .
  • Add Fix for Names Sequences , ("Group464134564" will be fixed to normal sequence "Group023")

Little Batch Render

33 votes

Vray - LittleBatchRender
Version 0.84

Description:
with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click
Features:


• correct autonaming for Render Elements
• NetRenderSupport
• Spawning can be disabled when rednering with NetRender
• consistent Naming for local and NetRender - no relinking in Compositing necessary
• Turning of and on individual Xrefs for individual Cameras

xNormal Batch Baker

0 votes

xNormal Batch Baker for 3ds Max - Version BETA 1.4

xNormal Batch Baker tool for 3ds Max.

This tool will help 3D artist to improve the workflow between 3ds Max and xNormal baking maps.

Main Features

Corona Copy Material Slot

1 vote

This is only for Corona Physical Materials, i might do a legacy version later..

This script is intended to batch copy from slot to slot within the same material,

For example, you can copy a bump map to a displacement map or the diffuse map to selfillumination on multiple material at once.

you can use my other script to add some color correction with a saturation set to -1, to create bump or roughness maps from your diffuse map.

Spline to Stylized Hair

3 votes

in my hairstyle workflow i tried to turn each spline to stylized hairs but there was limitations such as lack of ability to deform a hair mesh along to all individual spline at once so i have made this MAXSCRIPT tool for helping myself turn a batch of splines to stylized hairs in one click. also there is multiple parameters for tweak hair segments ,thickness and rotation. i decided to publish this as a useful and time saving product 

Batch Step files Import

1 vote

Batch Import/Export Step files to fbx/obj

EBatcher/Econverter

2 votes

EBatcher is a max file cleaner, assets collector, Corona converter with legacy materials support that enhances your file’s performance. It can clean up your files and save them to previous versions in batch mode. EBatcher also provides a controllable subdirectory environment and has the ability to collect your assets and rename it to a desired folder.

Each license of this script can be activated on one computer only (With many max versions* and instances as you want) and this license covers ver 1.++ and it’s minor updates below ver 2.00.
Change log: