Tagged 'batch'

Quick Batch Render

0 votes

A simple and powerful script to quickly render multiple ready '.max' files successively on a single computer.

Options: set a percentage of the file’s render resolution (width/height); ignore/suppress warning dialogs; render First frame only (to test render files with animated sequences).

Smart Camera View 3

1 vote

A major upgrade from Smart Camera View 2. While still sharing the same idea as previous version, version 3 actually has been completely rewritten from scratch, based on a brand new algorithm and workflow, for speed and performance, with a lot of new features. This script is intended to replace the default Camera View (C) in 3dsMax with many cool functions. 

 

 

MAIN FEATURES

Batch Save 3ds Max Files to Previous Version

4 votes

Script for saving 3ds Max files and Material Libraries* to the previous version in batch mode

*Batch saving Material Libraries to the previous version requires 3ds Max 2023 Update 1 or newest

 
Mass Save 3ds Max Files and Material Libraries to Previous Version

Milyan's object cleaner

1 vote

Batch Camera Previews

2 votes

This script will render out via "Preview - Grab Viewport" for multiple cameras at once. Useful if you create preview cameras a lot, or need to make multiples at once.

Installation:

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars tab->Category: ColinScripts->OpenGL Previews" and drag "OpenGL Previews" to a toolbar, click to run.

Scene Light Multiplier By POPA_3D

2 votes

Scene Light multiplier let you manage all your scene lights by multiplying their multiplier by a defined value or set all light multiplier to a defined value...

you can chose which lights will be taken in consideration

#Standard will affect:

 target Spot 

free Spot 

Target Directional ight 

free Directional light

Omni light 

Skylight 

mr area omni

Shockwave 3D Batch Export

10 votes

This script batch exports Shockwave 3D Files

renderStacks

4 votes

Render Pass Manager for 3dsMax

We offer a free non-commercial version.

It is a render pass/generic task manager for 3dsMax. If you have used RPManager, LPass Manager, Prism, StateSet, Scene State. It is something like that. But, it is aiming to be a lot smarter, faster and more stable.

Render to Texture Selected

0 votes

poster

Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).

==== CHANGELOG ====
v2.0
-Fixed an issue with V-Ray

Batch Object Name Editor

13 votes

The Object Name Editor tool offers the ability to batch rename objects. The tool allows case sensitive search and replace, appending text, trimming characters and numerical incrementing.