Tagged 'Characters'

Reverse crosssection

2 votes

"Use on a skinned model to reverse the order of the crossections(Max4.x only)"

IK Control Helper

3 votes

"Adds custom attributes to any dummy that parents an IK chain. Custom Attributes include Swivel Angle. Show Trajectory. Dummy Size and a quick jump to the IK chain’s motion panel.

Biped Worker

3 votes

"A biped tool that incorporates biped selection - key library and editing - and set key functionality.
Features:

  • Selection Sets
  • Biped List
  • Bip Part Selector
  • Edit Keys
  • Property Library
  • Click here for the online docs."

    IK to FK and vice versa

    3 votes

    When having freeform forward kinematic animation - such as motion capture input - you may want to assign an IK solver to the animated chain - doing this will not destroy the underlying animation - and using this script - you will be able to snap the IK Solver Goal motion to the FK animation.

    Wahooney Bone Tools

    6 votes

    A compact version of Max's default Bone Tools - additional tools have been added.

    Note: Not all Max's tools have been implemented yet.

    Rigging_Copy_Biped_or_Envelope.ms

    2 votes

    Depending on the object selected this script will either copy a biped posture or copy a selected envelope from a skin modifier

    Skin Tools

    7 votes

    Various tools for use with the Skin modifier.

    PlacePeople

    2 votes

    PLACE PEOPLE (Commercial script)

    Path_Flow

     

    Queue_Flow

    PLACE PEOPLE is a 3ds Max plugin written in MaxScript that allows the user to place characters created with the 3ds Max 'Populate Toolset' anywhere, following a 3D spline path, and be glued to any surface, in really few mouse clicks.

    New version V-1.02:

    - Now, walkers can be created walking towards an object (for example, a door), thanks to the new subrollout 'Face to Object'

    - Walkers can be rotated in local coordsys (relative to their origin)

    - Editing path affects characters position in real time

    - Number of simulation frames can be changed in the rollout

    - Bugs corrections for idle characters facing an object or rotated following a path

    - Performance enhancement

     

    skeletools

    6 votes

    "skeletools is a collection of tools to make bone creation and setup in 3ds max 4 easier. Features include:

    Strike-a-Pose

    8 votes

    Allows you to toggle on and off the interpolation of keys on the fly. This allows you to do pose to pose timing for character animation etc. This new version now works with object parameters such as Height and Segments as well as modifiers. One good use of this is for working with the morpher to see your key poses. See the comments at the top of the script for instructions and limitations.