Tagged 'Characters'

Pluck

5 votes

An extension of magnetic 1.5 - pluck 1.1 is the first tool that allows you to quickly paint feathers on a mesh surface. Once attached - the feathers will automatically retain their position/orientation as the underlying surface is animated. Besides attaching feathers one by one - you now have the option to paint a whole row of feathers at a time.

Biped Selector

6 votes

This script makes selecting biped bones a breeze. A floating window contains an intuitive graphical selection of buttons to allow the user to quickly select any biped limb.

BIPED TOOLS

6 votes

A collection of tools for artists extensively using character studio. Included tools include Show Bipeds - Select biped - Figure mode - Thumb select - Select biped child - Hide biped - Box display - Select com -Select fingers - Select biped children and more... Click for a screenshot detailing each feature.

RagDoll Utility Launcher

16 votes

RagDoll Utility Launcher. Simple macroScript for launching the RagDoll utility shipping with 3dsmax 6.0.

Crowd IT

17 votes

(Crowd IT) is a Crowd choreography tool for 3d studio MAX which allows the user to quickly and effectively manage and render crowd scenes.

Mirror Bones

2 votes

"Mirror Bones is a bone mirroring utility - which - unlike the standard mirror tool - it does not perform negative scaling. Therefore it doesn't flips the local Y axis - and thus prevents reversed rotation when rotating bones using local coordinate system.
This tool is designed to mirror bone only. It has not been tested on other objects. "

Biped Selector

6 votes

"This script is made for Character Studio animators. It creates a floaterinterface allowing easier selection of biped's different bodyparts. Thisversion is turned to macroscript for easier usage. New feature is biped listthat allows to select multiple bipeds. Biped list is saved with .max file forlater use."

LinkBipedRoot

12 votes

The macroscript allows a biped to be follow another object. The
Biped's horizontal/vertical/turning keys will be modified to match the
objects'. Optionally additive or original key useage is allowed. Meant
to use motionmixed 'gameanimations' and let them follow a path.

charRigger

5 votes

This script takes a bunch of specific pointHelpers and auto creates a nice bone and control rig for character animation. This includes custom attributes and a stretchy bone and stretchy arm system - custom finger setup and more.

The pictures here show one of the sample scene files included with the ZIP download - and how the rig looks after just pressing the 'Create All' button.

BonesPro 3 to Skin

3 votes

BonesPro 3 to Skin will convert the selected BonesPro3 modifier to a Skin modifier - translating vertex assignments.

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