BonesPro 3 to Skin
BonesPro 3 to Skin will convert the selected BonesPro3 modifier to a Skin modifier - translating vertex assignments.
Note - the BonesPro3 modifier has to be selected in the stack. This will either work with the OSM or WSM.
Known issue : occlusions don't translate properly - a vertex with 2 bones assignments might end up with more bones with a weight of 0.