BonesPro 3 to Skin

3 votes
Version: 
1
Date Updated: 
03/17/2004

BonesPro 3 to Skin will convert the selected BonesPro3 modifier to a Skin modifier - translating vertex assignments.

Additional Info: 

Note - the BonesPro3 modifier has to be selected in the stack. This will either work with the OSM or WSM.

Known issue : occlusions don't translate properly - a vertex with 2 bones assignments might end up with more bones with a weight of 0.

Version Requirement: 
6