Tagged 'Characters'

KeyBip-Controller

19 votes

This script is alternative way
Quick enough for help you setting keys TCB control Biped - You can set manual with button one by one or automatic batch button for all keys

tips: Check out every tooltips button for help

splineCP

2 votes

Binds spline vertices to point helpers via John Burnett's BindPoints modifier. Means you can animate vertices without going to subobject mode. Yummy! It can be useful to animate (and deform) tail - tentacles - etc.

SpeechBot

7 votes

 A script to load and save animated morph data

For many years, I have used the same system to deal with lipsync within production, and it is with great pleasure that I release it to the community now. This script will take a character that uses a morph modifier for lipsync and save the data to XML. This can then be re-applied at a later stage.

bakeBiped

13 votes

This is a script that enables you to bake inherited transformations onto the root node of a Biped. For example – you may have an animation where the biped is parented under another controlling object – but you need to convert that animation back no regular Biped keys on the root node ( in world space ) … this script will do that for you.

Footmaker

4 votes

Footmaker creates a simple - parametric - humanoid foot as a starting point for a character's foot. Options include rough shaping of the ankle - arch - and toes/shoe. This script is intended as a companion to Handmaker.ms - which creates a simple parametric hand.

Skintools

6 votes

"Enhancements to the skin modifier - plugging some gaps in skin functionality. Includes several such as: Skin Saver - Skin Saver Selected - Load Weights Index - Load Weights Relative - Clear Zero Weights - Get Skin Element - Paint Absolute Weight - Weight Info - Mirror Paste - Reverse Cross Section - Re-grab skin.

Linker

24 votes


Linker - MAX script allows to create hierarchical linkage between two objects linking them as child to parent. This script was created for easy linkage Biped bones with bounding box objects of these bones.

v1.2.0 (19.12.2008) - Added new collection method "Selected Chain To Buffer"
- Added possibility select in scene childs and parents objects which collected in buffer.

BREAD CRUMBS CLONER

15 votes

A simple Cloning and Marking script specifically meant to help animate walks, runs, slow ins, slow outs etc.  This will Clone or mark an object and offset the clone an equal distance from original as from another specified object and on the same vector. In The New Version 3 the Distance Can Now Be Captured and Marked From Any Position . Also Divide or multiply the distance by any amount and set the clones or markers to those distances.

Bread Crumbs 3 Char ScreenCap

Character Rig Assistant

4 votes

I’m developing a script to make it possible to control a character and also to have a pose library for it. All this is based on a study created by a Brazilian animator named Marcelo Ortiz. He created his character control with XSI and I’ve been trying to do it with 3ds Max.

SkinTools

4 votes

This little tool is for all animators out there who are using MAX´s Skin Modifier and getting tired of setting the cross sections for each bone in every character again and again and again...

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