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This script allows you to change the width - heigth - taper amount - fins on/off - and all the other parameters that go with the fins. It works on all selected bones at once. It also has the Freeze Length and Reset Streach commands in there.
Submitted by Michael Comet on Fri, 2006-10-20 20:45
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"This script does a Maya like Component editor - in that for the selected object - this will show the vertex 'skin weights' for each bone in an editable table for the top most skin modifier. And through editing the table - it allows you to easily set vertex weights for multiple vertices at once.
Creates a spline cage by following the loops of the selected mesh(es). The result from this script is intended to be a starting point - simple objects like primatives convert accurately but complex objects will need tweaking
morphette 2.0 is a universal morph target interface. The interface filters then displays every valid/active morph target for the selected model which means you can go back and forth between all the characters in your scene. Once a morph set is loaded - you can create -copy -delete or move morph target keys with a button click. The script is compliant with max 5 & 6.
"Created for setting up list controllers on control objects for animation. Zero out position and Zero out rotation will add the second contrller in the list to the first then set the second controller to zero again.