Tagged 'Characters'

Physique Weight Exporter/Importer

5 votes

"Automates the i/o of physique weights:

  • Exporting Physique Weights and Vertex Positions
  • Importing Physique weights via Vertex Index
  • Importing Physique Weights via Vertex Position
  • Importing and Mirroring Weights
  • "

    Character Tools

    4 votes

    This script allows you to change the width - heigth - taper amount - fins on/off - and all the other parameters that go with the fins. It works on all selected bones at once. It also has the Freeze Length and Reset Streach commands in there.

    cometWeightTable

    1 vote

    "This script does a Maya like Component editor - in that for the selected object - this will show the vertex 'skin weights' for each bone in an editable table for the top most skin modifier. And through editing the table - it allows you to easily set vertex weights for multiple vertices at once.

    CStudioGlobalTCB

    3 votes

    Allows you to change the TCB values globally on selected portions of a Biped

    Spline Cagify

    1 vote

    Creates a spline cage by following the loops of the selected mesh(es). The result from this script is intended to be a starting point - simple objects like primatives convert accurately but complex objects will need tweaking

    Wahooney Bone Tools

    6 votes

    A compact version of Max's default Bone Tools - additional tools have been added.

    Note: Not all Max's tools have been implemented yet.

    morphette

    3 votes

    morphette 2.0 is a universal morph target interface. The interface filters then displays every valid/active morph target for the selected model which means you can go back and forth between all the characters in your scene. Once a morph set is loaded - you can create -copy -delete or move morph target keys with a button click. The script is compliant with max 5 & 6.

    PEN character setup

    6 votes

    "Created for setting up list controllers on control objects for animation. Zero out position and Zero out rotation will add the second contrller in the list to the first then set the second controller to zero again.

    Bone TreeView

    2 votes

    A script that recognizes all your 3ds Bone roots and creates a nifty little treeview of them - allowing you to change most bone parameters.

    StitchBatch

    3 votes

    Lets you run stitch simulations on a bunch of objects over a bunch of files in a batch process.

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