Creates a spline cage by following the loops of the selected mesh(es). The result from this script is intended to be a starting point - simple objects like primatives convert accurately but complex objects will need tweaking
Respect Smoothgroups - maintains hard edges as set by the object's smooth groups.
Force Faceted - makes all spline points corner as opposed to smooth.
copy 'Wahooney Tools - Bone Tools.mcr' to your 3dsmaxuimacroscripts directory.
Bind the script to a Key - add it to a toolbar or Quad Menu in CustomizeCustomize User Interface.
**The script can be found in 'Wahooney Tools' category.