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"Export to an external file all vertex weighting data for a selected model and the vertex weighting data can be re-applied when necessary. This is a quick way to make external back-ups during the skinning process."
"This tool takes the currently selected biped bone and keys it on every frame with a "body" key. This is extremely useful if you need to save a bip file that has dependencies on other objects in the scene. Warning: This script may have bugs."
Helps set up controls for facial morphs - with different controls for symetrical targets as well as a jaw control - very simple but i find it useful becase it separates the keys from different morphtargets so the timeline doesn't get stuffed with keys when doing lip sync etc...
Connect two EndPointects with a bone that strectechs between them. Then Pick the upnode for the new bone. This script will create a bone system between two EndPointects that will follow those two EndPointects