Tagged 'Characters'

Pulse Prep

4 votes

If you have a bunch of motion files - perhaps from a motion capture session - that need to be applied to a single character created in Max 4 with Character Studio 3 and converted to Pulse3d you can use this script to help alleviate a bit of the drudgery.

Character Assembly Modification

4 votes

"This is an updated UI for the Character Assembly node - updates the .ms and also the characters macroscript. Interface snapshot.

Select_All_Animatable_Biped_Objects.ms

3 votes

Using a selected biped body part this script will select the rest of the biped. If any of the parts are hidden or frozen they will be unfrozen or unhidden.

CycleSiblings

3 votes

Cycles through the selection of siblings in a heirarchy. Also works with envelopes in the Skin modifier.

FigureModeControl

3 votes

When executed it stores all Bips in a floater where they can interactively be placed in and out of figure mode. This is a time saver especially with large scenes with lots of characters.

Hide Trajectories

3 votes

A simple tool that hides all of the trajectories in the current scene.

BonesPro 3 to Skin

3 votes

BonesPro 3 to Skin will convert the selected BonesPro3 modifier to a Skin modifier - translating vertex assignments.

CStudioGlobalTCB

3 votes

Allows you to change the TCB values globally on selected portions of a Biped

Control Objects

3 votes

Creates custom spline control objects for rigging characters and other objects. Add the macros to your favorit quad or button bar and drag and drop these controls to place and size them. Due to limitations in creating scripted shape plugins these objects don't have any parameters to size them after creation. Use XForm modifier to size after creation.

PrepFamous

3 votes

Turns the tedious process of preparing a character for use with Famous Faces.

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