Tagged '3ds max'

nukeXimporter

25 votes

This is a script request developed for a friend of mine how uses Nuke's 3d tracker.

--
*** Bug fixes, objects support (need seperate export from nuke), set origin added, workflow improvements (second video with the updates)

RoomBuilder

2 votes


Script makes simple room from rectangular or custom spline. It's designed for 1-sided walls and the same shape is used for floor, ceiling, plinth and cornice.

CoreLink

0 votes

CoreLink - AI-Powered Asset Library Manager for 3ds Max
CoreLink is a fast, lightweight asset manager designed for 3ds Max artists. It allows users to browse, preview, and drag assets directly into a scene without heavy viewport plugins or complex database setups.
All features are included for free, and users only need to upgrade when their library outgrows the standard limit.

Pivot point Align managment tool

2 votes

Her is a simple tool i just created to help align the pivot position around any mesh cage, as you can align the pivot point to 27 point around the object cage, and move the pivot point to the scene orgine and rotat the pivot point 90 degree on the X axise if you are exporting mesh to unity 3d that will import the object to unity with out any rotation values.

xNormal Batch Baker

0 votes

xNormal Batch Baker for 3ds Max - Version BETA 1.4

xNormal Batch Baker tool for 3ds Max.

This tool will help 3D artist to improve the workflow between 3ds Max and xNormal baking maps.

Main Features

Backup Max INI File

63 votes

Made a copy of Max INI file and save it with the same name (3dsmax.ini) into Archives folder in Max 9 and higher, or into Autoback in previous.

Batch Export Any Format

1 vote

To Batch export use it script with "Batch It Max" script. "Batch It Max" can run any script on multiple files with single click.

Link for Batch It Max : http://paulneale.com/scripts/batchItMax/batchItMax.htm

FDK - Fast Drawing Kitchen

2 votes

Script for 3ds Max to creating kitchen elements end slider closet with different types of fronts and cabinet, with basic V-ray materials.

Harry's Proxy Creator

1 vote

This script is very similar to a script Jason Schleifer wrote from Maya, it allows you to split a predefined object into several segments based on the transforms of special cutter objects, these segments can then be linked back into a skeleton hierarchy. The advantage of displaying segmented geometry in the viewport rather than the skinned mesh is that you get faster playback speeds.

When you evaluate this script it create a new "Category" in the "Customize User Interface" window called "Harry's Proxy Creator" where you'll find the tool

Bone on spline

2 votes





Animates bone spline. It will be useful when the animation: worm, snake, or something like that.

-- Update version 1.1
- Now you can change path every time
- Add "Update end frame"
- Minor fixes and improvements

-- Update version 1.2
- Fixed flip bones