Tagged '3ds max'

UV Normalizer

-1 vote

/*HeaderStart******************************************************************************
:Created By: Manu Pratap
:Company: Dhruva Infotech.
:Site: http://dhruva.com
:E-mail: [email protected]
©manupratap
:Script Name: [UV_Normalizer]

:Purpose:
This script is written to find out the Texel Density, Area of Geometry and Area used by the Pixels in UV layout
and normalize them according to a chunk-texel density or cluster-texel density.
NOTE:- How to use it?

Chain Rigger

6 votes

Description:

Tool for creating a rigged chain along a spline.

Functions:

* create a chain of 1 or 2 different chain segments along a spline
* spline can be animated or linked and the chain will follow
* when spline is closed chain drive can be animated by an objects X-Rotation
* chain drive speed can be ajusted by a radius (of the rotation motor-object)

Manual:

Please watch video tutorial below.

* create a spline and 1 or 2 chain elements
* run script and select objects

Lime Exporter 3dsmax to Lumion

2 votes

Lime Exporter is a tool who allow you to export all textures and scene ready to work to LUMION.

This tool allow to convert Vray or Corona and Fstorm to Lumion.

It's not a simplicity Exporter, it's keep all the compatible settings...

Export all the scene or only selected Object... See how many instance it's necessary to convert...

Real time informations for the convertion state.
Keep your plugin up to date with the internal update fonction.

Drag and Drop LMInstaller.mse to your 3dsmax viewport and let's the plugin install.

Pivot point Align managment tool

1 vote

Her is a simple tool i just created to help align the pivot position around any mesh cage, as you can align the pivot point to 27 point around the object cage, and move the pivot point to the scene orgine and rotat the pivot point 90 degree on the X axise if you are exporting mesh to unity 3d that will import the object to unity with out any rotation values.

RGBA Vertex Color Editor

0 votes

This script split the 3D model in 4 sub-meshes which are each vertex color Channel (R,G,B,A).

You can edit each Channel and then save the changes to the original mesh.

And bellow i put the Polycount forum thread about develop the tool and some example about how works

https://polycount.com/discussion/204662/maxscript-split-vertex-color-in-...

Bone on spline

2 votes





Animates bone spline. It will be useful when the animation: worm, snake, or something like that.

-- Update version 1.1
- Now you can change path every time
- Add "Update end frame"
- Minor fixes and improvements

-- Update version 1.2
- Fixed flip bones

Instance Material and Modifiers Tools

0 votes

This Script for Instancing the Material and Modifiers Between Objects .
The Aim of it is to Generate Aligned Modifier Like in case of UVWMap or Slice or Symmetry ..
it works with all Modifiers that have Gizmo or Mirror Sublevel (Property) and the Slice Modifier .
its Combined of 4 scripts and works as described in the video .
i separate the Main 2 Scripts to be used as buttons without using Keyboard Buttons

+ALT - Delete Materials and Modifiers of Selected Objects.
+CTRL - Instancing The Material and First Modifier from Picked Object to Selected Objects .

Face Pose Saver

1 vote

A 3ds Max script to save key positons of the face witch is controlled with sliders

Video link

GitHub link

ABOUT THE SCRIPT:
It's a tool for animators to save key face poses and speed up work. It's gets the position of the selected sliders and do a snapsot on the viewport and save as a button. First you have to set the "CHR" as the charachter name and set the path where the picurates begin saved.

Get In Line! (May 9,2011)

34 votes

This script evenly distributes the selected objects based on the start and end target objects.

Anyone is more than welcome to add to this.
Things you could potentially add are qsorting, transform, scale, and rotation sorting as well.

Right now it just does position.

3DS Max - Convert Unique Objects To Instances - Plugin

7 votes

In this video, I will present you with a new plugin I created that converts unique object/objects into instances of a selected source object.

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