Tagged 'UVW'

Pits & Peaks

14 votes

"Quickly approximates dirt accumulation by analyzing the concavity of faces surrounding a vertex and stores the results in the vertex colors. Useful for adding some texture detail to models with hard edges and creases - like trees & terrain.
1.13 Update:

  • updated some of the documentation and contact info
  • ran some basic compatibility tests with MAX 4.2
  • "

    UVW 2 XYZ

    6 votes

    "Converts uv's to a mesh version. Also copies 3d vert normals to flat mesh. So - in a render it will light like a 3d object (hard to explain - use it to see it)NOTE: could be a bug in the vert normals bit. it will always make the mesh but not always do the normals."

    VertexMapCopy

    11 votes

    This macroscript let's you copy one UVW Channel to another - and also
    from or to Vertex Color / Illumination / Alpha. You can also delete
    channels. Along with the vertexmap plugin - it is possible to use more
    'vertex colors' in max5 - cause you can paint them and apply most vc
    tools on the normal vc channel then copy it to another channel and use

    UV Help

    10 votes

    uvHelpV2 is a tool for 3dsmax designed to minimize distortion in UV maps. The program is written in max script by Carl van Heezik. The script is available for free to promote MicroCAN. Contact MicroCAN for the development of scripts and plugins.

    AutoFloor UVs

    0 votes


    AutoFloor UVs it's the perfect tool when you're dealing with a single seamless Texture and you need to map a Floor-Generator object.

    Description:

    Set Bitmap Parameters

    10 votes

    "Batch change the bitmap parameters of all materials - selected objects' materials or material editor materials. Includes options for stripping out bitmap paths - batch path replacement - and filtering options.

    Screenshot

    Version History:

    waRp UpTile

    0 votes

    This script is used in a specific workflow when exporting objects to Mari. It tiles up the UV patches (each row has 10 patches)

    usage: In each UV patch there has to be unwrapped objects that have only one material assigned to them. And that material has to have "_tg" suffix in its name. When executing the script it automatically adds an unwrap uvw modifier, makes selectionSets based on those materials, and then tiles it up, and adds UDIM number (patch number from Mari) to each materials' name.

    UV Layout

    7 votes

    Great tool for mapping objects.

    MultiUVW

    9 votes

    Automatically gets objects without a UVW modifier and gives you the choice of applying an individual UVW modifier to each one - and specifying the mapping type.

    Show All Coordinates

    8 votes

    Displays and sets the coordinates of the selected object in local - parent - and world coordinate systems. Updates automatically.