Tagged 'object'

UniCollapse

12 votes


ESC+KEY SCRIPT

v2.6: Collapse on Edit_Poly modifier using Scale Transform Type-In

And all this works by single button

Universal Select By

9 votes

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

ViewDirection Mover

0 votes

"Preview Video"

Views Rotation + Auto Zoom Extents

7 votes

Assign these scripts to buttons of NumPad. Left=Num4, Right=Num6, Front=Num5, Top=Num8, Bottom=Num2.
Удобно назначить эти скрипты на кнопки NumPad таким образом, что Left=Num4, Right=Num6, Front=Num5, Top=Num8, Bottom=Num2


Now is not necessary to press the Zoom Extents Selected, when switching of view.
Теперь не надо нажимать Zoom Extents Selected когда переключаешь вид.

Visual Pivot Placer

38 votes

The image above says all. :)

Places the pivot of the selected object/s in one of the red colored circle.

For Editable Poly object/s you can place the pivot in the center of selected vert/s. edge/s, face/s.

Click with LMB on one of the red circle will tread all selected objects as one and the pivots of all objects will be in the same place.

Zero-Center Pivot Unimover

3 votes

v2.17 Fixed bug of pivot point to knot of shape when command panel pull out of 3dsmax

Editable_Poly,
Edit_Poly,
Editable_Mesh,
Edit_Mesh,
Splines


"More Video - Ещё видео"

Syndicate content