object

Obj2Spline Align

18
votes

 

 

A script that aligns objects along a path or spline. much more editable than the spacing tool. see how it works here or download complete package (with mini tut).

ParentiZe

7
votes

This is "my" first script! I haven't actually coded it, just had the idea after being obsessed with the Tentacle script and therefore "assembled" parentiZe. The actual code is created by *Anubis* and the installer was made by *Moustafis Nick*.

***Parentize***

Grab Hierarchy

9
votes

Selecting whole heirarchy by picking one belonging object.
Similar to Sergo's "Pick Hierarchy" script but simplified code.

Set Selection filter

10
votes

Script for quick set the Selection Filter.
Allows you to create custom filters
for Classes (for example-Box),
for Superclasses (for example-Geometry),
Modifiers, Materials, Vertex count or Instanced objects.

Rename Objects Extended

7
votes

It's like Multi-Rename Tool in Total Commander.

HollowCube

9
votes

HollowCube is a simpleObject scripted plug-in.
Procedural primitive that I made today for fun.

HollowCube

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Usage:
HollowCube is in the "Create/Geometry" tab in the "Scripted Primitives" menu

Note:

Mass Image Populate

6
votes

A Max Script to populate selected objects with a series of sequential images.

 

Piston Builder

8
votes

automatically creates a piston object between the pivot points of two selected objects and links the piston rods to the chosen objects. Good for car shocks or robots etc.

Photobucket

hide object's layer by one click

6
votes

with this script you can hide object's layer by one click like in autocad, it scans your mouse position so you simply move your mouse over the object an clik to hide appertain layer also display currently "mouse over" objects name and layer in status bar

i hope you will like it :)

p.s. excuse my bad english

Select By Size / Volume

4
votes

This script allows you to select objects by their size or volume, by checking their
- bounding box size (= bounding box volume) or
- the actual volume of the mesh (the calculation function for this is taken from the MAXScript manual, I think Bobo is the genius behind it ! :-) )

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