Tagged 'FumeFX'

Accelerate

-1 vote

This script is here to speed up our workflow. A combination of scripts put together to quickly access animation, rendering, lighting, fumefx, frost, vray, Krakatoa and other utilities. more info coming soon

FFX Render

70 votes

This script allows you to split your FFX containers in several passes. You can also add objects in the Matte tab, and they will get the matte/shadow material. It supports up to 10 passes. This script makes changes only at render time.

Version 4.0 updates:
-Added "Snapshot before Render" feature.

Version 3.5 updates:
-Added load/save system.
-Fixed minor bugs.

Version 3.0 updates:
-Added the Render Manager tool which allows you to choose which pass to render consecutively.
-Fixed Render Preview alpha problem.

FFX-Render-Manager

9 votes

Big scale effects require usually more than one FFX. Having a lot of FFX and holdout objects asks for a lot of memory. Limited memory means rendering in passes. Different lights and shaders per pass multiply the renderpasses again.

To setup a render, it takes some steps and usually you forget one and need to resubmit. That's why I wrote this script, that overviews everything and gives the ability to set it up fast.

I avoided using .NET intentionally, because in big scenes it sometimes takes a long time just to open a scripted tool.

Fume & Flow Floater

15 votes

Fume & Flow Floater
This floater is a way to hopefully unclutter the workflow with Particle Flow, Space Warps, and FumeFX. It is designed so you can work in expert mode to free up some screen space. It has just about all you need to work with pflow and fume. The script contains a large and small version. The large is nice when you've got a nice 20"+ inch monitor the "mini" is better for smaller screen sizes.
Regular Size: Mini Dialog:

Fume Object Source Manager

19 votes

Rollouts for duplicating and managing multiple object sources since you can't instance object sources (because you can only have one object per source)

*Can duplicate object source and assign objects to selected geometry automatically
*Optionally add new sources to fume grid obj/src list
*Contains all functionality of the object src modify panel

Fume Src Manager

FumeFX Dimension Copy

0 votes

FumeFX Dimension Copy

This macroscript takes a selected Box and then copies it's dimensions and creates a Fume grid with the same area. I got sick of having to drag out a real-world scale Box and then dragging out a fume grid to match. This just takes the extra step out of it.

FumeFX Gi Maker

0 votes

 

Hi,

This script will Prepare FumeFX containers for creating GI masks to be used later in Comp. Also has controls to optimize the render settings of your shader and shadow creation.

 

Things this script does:

Sets fire and smoke color to be a flat color of your selection.

Sets the Strength of Gi multiplier in your grid.

Turns shadows on and off.

FumeFX Grid Settings Deep Copy

0 votes

This script copies settings from one grid to another. It does not touch output paths, size etc, but it'll merge the other parameters from one grid to one or more other grids. Handy if you have a lot of grids, do a change in one and need to apply the same changes to all the other grids.

Current version has a couple of limitations. It does not support copying all effectors and keys from colors.

 

FumeFX ModernUI

0 votes

FumeFX ModernUI is a tool for 3ds Max that helps reducing repetitive tasks when simulating with FumeFX. It has a clear interface (therefore the name) and comes with an easy to use installer.

FumeFX Palyback offseting

2 votes

update:

V1.1 - increased according to the position of the particle generation FumeFX PF - the June 28, 2014

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