Tagged 'manager'

MaxScript Navigator

6 votes

This tool simply helps organize, run, and edit your maxScripts more quickly. Quickly create a menu of your favorite scripts. Then place this menu anywhere you choose in the max. To change the currently selected name in the list. Just type in the top text box and press enter. Note that the .ms file name remains unchanged if you do this.

See my site for installation details

Z Manager

2 votes

SORRY, BUT THIS SCRIPT IS CURRENTLY NOT AVAILABLE.

This is a 3dsMax manager tool, preferably for Vray users, very useful for editing architectural models created with other software (eg. ArchiCAD) and fast scene setup. Very useful tools for Selection, Rendering, Incremental Rendering, Copy/Paste objects from other scenes, Material Replacer, Animation with Moving Objects, Exporting/Importing Vray Proxy with material and so on...

Missing Assets Manager

0 votes

This script finds all missing assets in the scene and allows you to replace the paths of these files. Users can omit the notification or replace the path.

Camera Lister

30 votes

its a simple script for selecting cameras in your scene

v3.4 functions:
-fixed epic bug with history file
-safe frame replaced with camera correction

v3.2 functions:
-script now remeber its position and size

v3.1 functions:
-removed bug with locked selection
-added help button so help menu don't appear on script start

v3 functions:
- removed some unnecesary functions, fixed bugs and added window resizing
- 2click...select camera target
- click...use camera
- 2click+shift...selest camera and target
- 2click+crtl...toogle safe frame on/off

v2 functions:

PRT Updater/Manager

2 votes

A tool I wrote to manage multiple PRT Loaders in a scene. It was especially useful for updating files when I was using one cache for multiple loaders with an offset, since Instancing wasn't an option. Aside from that, there are simple controls to update some of the main PRT Loader attributes quickly and on multiple loaders.

Here's a quick demonstration video of the tool >>> https://vimeo.com/130000485

Cheers!

L Pass Manager

57 votes


L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum

Material Manager

16 votes

Allows you to quickly collect hundreds of materials in several different ways. (ie. scene materials, material editor materials, missing bitmaps in scene, material libraries, materials from selected objects, etc.) These materials get added to a browser area where you can perform various operations on whichever ones you choose.

Time-Ranger

2 votes

Sets up time-ranges in Max and embeds it to the max file.

Very useful tool when you have multiple time-ranges in your single animation file. Mostly used for games - but can be used for many other purposes as well.

Sometimes it's useful to have many animations of a character in one file - so its start and end positions match between the different animations. TimeRanger lets you choose which section of the animation to show in the timeline.

Massive Property Manager (MassManager)

1 vote

MassManager :

With MassManager you can manage massively the 3dsMax and Vray properties. Some properties are often added to make this tool better.

Mass Manager est un outil dont la fonction principale est de gérer les propriétés de 3dsMax et de Vray en masse. Des propriétés sont ajoutées régulièrement pour rendre l'outil plus complet.

subdivision manager - open beta

14 votes

Hello everyone,

first i want to apologize for my English on behalf of google translate!

As I have often problems with lack of RAM, I wrote this script to optimize subdivision iterations for editable poly objects. This is the first beta of the script and I want to see if there is interest.

Script analyze the scene and earning statistics for all editabple poly objects that have included nurms subdivision, the number of iterations, the number of polygons and their percent ratio in the scene. Allows for quick change of iterations, switch on and off nurms subdivision.

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