MaxScript Navigator

6 votes
Version: 
1.01
Date Updated: 
01/11/2017

This tool simply helps organize, run, and edit your maxScripts more quickly. Quickly create a menu of your favorite scripts. Then place this menu anywhere you choose in the max. To change the currently selected name in the list. Just type in the top text box and press enter. Note that the .ms file name remains unchanged if you do this.

See my site for installation details

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kenzor's picture

2017 update

added support for .mse files
fixed a bug for 2017 the messed with my custom rollout code

kenzor's picture

Now with Icons

With the new version I've added the image files for tool bar buttons. I've also added a simple animation baking tool to the script pack.

appius's picture

that's better indeed, thx!

that's better indeed, thx!
but a scroll down would reduce to 2 clics ;)

kenzor's picture

You can add a button to the top tool bar

The navigator can be launched from a button on the main toolbar. This means that you can navigate to a script in 3 clicks.

You can add the button to anywhere you like using:-
'customize user interface' > toolbars

Find the 'script navigator' action. The click and drag where it needs to go.

When I get a chance I'll add an .ico file to make it pretty

appius's picture

Scroll down menu

well, the more I use your navigator, the more I think it would be more convenient to have a scroll down menu in the main menu bar. because to launch a script, it needs 4 clicks with your navigator, which is more than the 3 clics of the classic script open menu.

appius's picture

found

found, thx!

kenzor's picture

They should be located in a

They should be located in a sub-folder of your 3dsMax user scripts directory Your user scripts directory is called Additional Scripts your 3dsMax system paths.

To locate this folder go to the menubar and chose:

... Customise > Configure System Paths > select the ‘System’ tab > ‘Additional Scripts’ path.

The Script Navigator path files are located in:

user scripts...\KenzorsScripts\common\Script Navigator Directories

appius's picture

where are the txt files??

I can't find the txt files generated by MSnavigator on my computer. where are they supposed to be saved?
a suggestion: let MSnavigator stay open after a script has been run.

thx

kenzor's picture

New version 1.2

A new version is up on my site. Just unzip then drag and drop the .mzp file onto max to install.

kenzor's picture

looking at bugs and new Features

Bugs

bug #1
I can't reproduce the Runtime error: replace end out of range : 77" bug exactly.
However there was a bug that prevents you from adding scripts outside of the userscripts directory.

I've made some changes to the way the script handles paths. This should fix the bug. I'm going to sink test it for a few days to make sure I haven't missed anything.

bug #2
"When i try to add another tab by pushing the"+", it s asks for a name, if i say"cancel" , it does cancel the tab creation. but if i input some characters into the box, "abcd" and hit cancel, it still creates the tab."

I hadn't noticed this before...but Because of the way the maxScript editText gui works. It might be a bit tricky to fix. I'm going to have a think.
I may have to add another to "ok" the new tab name.

Feature Requests:

#1 - Ability to move the scripts up/down for better observaiton/alphabetical changes or behavioural order.(just like adjusting priorities in a download manager)

I have generic script for the dotNet list box which should do this when I get a chance I'll see if I can hook it up.

cheers guys

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