Tagged 'vertex'

Vertices to Splines

0 votes

Generate splines from the normals of mesh vertices.

This script is useful to create quick hair/fur splines or special effects.
It’s an incredibly powerful tool when used in conjunction with TurboSplines script to create things like tentacles, spikes, spines, appendices, etc.

You can set the number of splines, length, number of knots, variation and chaos.

SplineTools

1 vote

Simple tools for working with splines in 3dsMax.

These tools includes:

  • -Selection filtering *Select only closed *Select only open 
  • -Clean up *Convert to spline and perform overlapping points weld.
  • -Close all *Close all splines
  • -Set points to corner/smooth/bezier/bezierCorner *Sub-object level sensitive
  • -Select by length *Select and sort splines by input length
  • -Sort *Detach open splines
  • -Explode *Explode shape object to splines (not segments)
  • -VArranger *Arrange selected splines by input z values and optionaly create a surface. Used to create terrain from drawing.

SplineTools_ScriptSpot_V.2.0

VECmap tools

7 votes

 

VECmap tools is a new toolset to paint and use vector maps inside 3dsmax.

These tools allow you to paint vector maps directly on your meshes, and use them to drive particles, UV or mesh deformations, Vray Fur and probably other things.

We've created it for our latest client work. We wanted to share it with you because it's very usefull and opens a whole new world, specially for particles.

 

3dmax Vray To Unreal Engine Converter and Vertex Color Baker

1 vote


This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

Vertex normals selector

0 votes

VTrack

1 vote

If you work in vfx field then you will appreciate this tool, VTrack is a vertices tracking scripted tool that allows you to track a selected vertex or an averaged vertices position of a deformed mesh (Alembic or point cached) and create a point helper with a backed animation of the tracked position.

You can use it later as a source for your effect ( blood burst, explosion... you name it) or you can turn on that point animation trajectory so you can visualize the animation path of that area in the mesh.

DeformByProjecting Utility

4 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

StrTools

10 votes

Quick tools in one place. Dockbar!

Pair Vertex Collapser

3 votes

Duplicate Geometry Select

5 votes

v1.31
If selected 0 Work to all objects
If Shift pressed then will select objects by geometry vertex count.
If Shift NOT pressed then will select by center objects position