Tagged 'vertex'

DeformByProjecting Utility

4 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:


16 votes

Select spline afrer connect knots.
Выделяется сплайн после коннекта вершин.

Fixed bug connect knots of splines. If Command Panel will pulled from 3dsmax, tool will continue work withuot bugs.
Исправлена ошибка соединения узлов сплайнов. Если Коммандная панель будет вытащена из макса, инструмент продолжит работать без ошибок.

All this works by single hotkey.

Duplicate Geometry Select

3 votes

If selected 0 Work to all objects
If Shift pressed then will select objects by geometry vertex count.
If Shift NOT pressed then will select by center objects position


5 votes

Quick tools in one place for ArchViz.


3 votes

Hello, it's a simple script which make life easier for game-dev 3d artists.

Channel Cleaner 1.2

Channel Cleaner:

-Clean selected UV channel

-Clean several UV  channels "From: N-channel To: N-channel"

-Clean Vertex Color/Illumination/Alpha channels

-Works with editable poly and mesh

-Works with one and multiple objects

Thats all.

UPDATED to version 1.2:


7 votes

v2.01 full refactoring code. support Unwrap_UVW and shapes

The script welds automatically all vertices of border.
Этот инструмент автоматически спаивает вершины краёв.


16 votes

fixed bugs in function of remove edges and vertex
Исправлена ошибка в функции удаления рёбер и вершин

And all this works by single button

Bake Verts Animation

14 votes

Might work for one vertice, if not I'll put up another which works for just one as well.
There are probably already a dozen scripts like this up here, but this is one I wrote just to track a dummy to each vertice I specify. Lots of reasons to use it, track an object to some point cache animation etc.

Subobjects Converter

6 votes

Change knot type of splines by press Ctrl+1 (Corner/BezierCorner) or Shift+1 (Smooth/Bezier)
Изменение типа узлов сплайнов по нажатию Ctrl+1 (Corner/BezierCorner) или Shift+1 (Smooth/Bezier)

Converts subobjects by shortcuts.
Indispensable tool for work in the Expert mode.
Конвертирует подобъекты по горячим клавишам.
Незаменимый инструмент для работы в режиме Expert.

Zero-Center Pivot Unimover

3 votes

v2.17 Fixed bug of pivot point to knot of shape when command panel pull out of 3dsmax


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