Tagged 'vertex'

LiveMeasure

8 votes

Measure and show edges length, segments length and faces area in real time. Work with Splines, Editable_Poly and  Editable_mesh objects and Edit_Poly modifier.
--        In Polygon/Element sub-object level will show the selected faces area in generic units only.
--        In Edge/Border sub-object level will show the length of selected edges in user defined units.

UWeld

8 votes

v2.02 Fixed bugs


The script welds automatically all vertices of border.
Этот инструмент автоматически спаивает вершины краёв.

UniConnector

23 votes

v3.66:
Fixed bug for connect 2 edges with a common vertex
Исправлена ошибка соединения двух рёбер с общей вершиной

All this works by single hotkey.

Spline FFD

19 votes

Spline FFD is a tool that allows you to move multiple vertices at once, moving the points of a spline.

New 1.1: Added mode that preserves the original distance between vertex.

With Spline FFD you can select a number of points on a mesh and creates a spline that passes through these points. By moving the points of the spline, the original mesh vertices move properly.

StrTools

10 votes

Quick tools in one place. Dockbar!

UniRemover

18 votes

v9.31
Accelerated removal of polygons
Ускорено удаление полигонов

v9.3:
1. Removed from the Scale negative_switcher script. This is added to the "Switchers" script
2. Added the usual removal of polygons, and when you click on Esc: will cross the reduction of edges in the polygon.
3. If you select only the object (not subobject) that will change wirecolor, and while pressing Esc, the material is destroyed to wirecolor.

1. Убран из скрипта ScaleNegative_Switcher. Это добавлено в скрипт "Switchers"

Conform to Spline

22 votes

This script allow you conform(snap) selected verticies to a spline

Frodo's Magic Scripts Pack

74 votes

NEW UPDATE TO v4.4 RELEASED!!

Hi,
this is a small package of my latest scripts, i hope you'll find them usefull.

Includes:
Camera lister - usefull for fast navigation and selection of scene cameras
Autobackup check - you'll never forget to turn autoback on
Speed meter - measures speed of selected object
Grider - slices object by grid
Center & Reset - resets xform and centers pivot
Aligh spline to Z - flattens spline in Z direction
Object ID - assigns random g-buffer ID to whole scene

Copy 2 Vert

37 votes



While i was modeling a cinema i needed a quick way to place instances of a seat all over the place so i wrote this little script.
It aligns Copys/Instances of an object to another objects vertexes, that way i only had to pull a few splines and was done with the seats.

As its only a small tool i dont plan to include it into my ToolSet but for its usefulness i thought others could use it too to save some time so i upload it here.

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :