Tagged 'rigging'

Angle Limiter

1 vote

This tool creates a 'Helper' that has a limited angle, with reference to other 'bone'.

Shater AutoRig

2 votes

I Believe Your time is valuable in production , Let Shater Autorig do the technical work and you focus your effort and money on the Art.

Who can use this?
anyone can use Shater autorig its very simple to use.

What kind of Rigs it gives
?it can give you Games Rigs and feature Animation production rigs.

Features:
-FK-ik controls , stretchy limps &spine , bendy-curvy limps ,biped mocap support ,pose manger.
- clean layering system for rig bones helpers controllers
see Youtube video for Workflow.

Fur Guides Painter

2 votes

buy it on : http://hocuspocus-studio.fr/tools/product/furguides-painter/

Fur Guides Painter is a new tool, which will drastically speed your hair&Fur and Ornatrix workflow.

If like me you are tired to try to brush Hair&Fur using the given brushes, because it just takes too long to have the results your need, this tool is definitely for you.

boneStretch

71 votes

This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.

Chain Rigger

6 votes

Description:

Tool for creating a rigged chain along a spline.

Functions:

* create a chain of 1 or 2 different chain segments along a spline
* spline can be animated or linked and the chain will follow
* when spline is closed chain drive can be animated by an objects X-Rotation
* chain drive speed can be ajusted by a radius (of the rotation motor-object)

Manual:

Please watch video tutorial below.

* create a spline and 1 or 2 chain elements
* run script and select objects

Helper Train

0 votes

A simple script that takes a selection of helpers, or any object really, and applies a path constraint to them in relation to the selected spline. It then applies the appropriate wire parameters so that all the helpers are 'driven' by the first helper, like a train engine and its cars. I find it useful for creating vehicles with treads.

Auto mesh Skinning

13 votes


This script is for fast and accurate mesh skinning, but it won't generate skin for production ready. There will by always something to correct weights.

It's very simple all You have to do to set slice boxes. Just watch video and everything should be clear.

In version 0.6 there is simple automatic mirroring made. The rigg should be set in x=0 position.

All comments and suggestions are welcome.

------------ version 0.7 -----------

- Script didn't work with bones which had space in names - Not any more :]

AutoBones: New auto-rigging tool for 3ds Max

2 votes

Hello, my name is Kevin Mackey.

During my time as an animator and technical artist, I have developed a tool called AutoBones, a system for
1) quickly creating character rigs using the Max bones system
2) allowing each chain of bones to be keyframed as a single object, and
3) switching seamlessly between IK and FK animation.

I have run a beta test in order to confirm a high degree of performance and stability, and am now making a commercial version available, including a 30-day free trial.

Autoweight - Automatic skinning tool for 3ds Max

20 votes

Autoweight is a script designed for 3D Studio Max helping you speeding up the skinning process of characters and machines.
You define special polygon regions and the script finds the appropriate bones, calculates the appropriate skin-vertices and sets up smooth transitions between those regions.

There are also Youtube video tutorials explaining the script step-by-step.

The new version 1.0 comes with an installer so you don't need to hassle around with the mzp-stuff anymore.

Harry's Proxy Creator

1 vote

This script is very similar to a script Jason Schleifer wrote from Maya, it allows you to split a predefined object into several segments based on the transforms of special cutter objects, these segments can then be linked back into a skeleton hierarchy. The advantage of displaying segmented geometry in the viewport rather than the skinned mesh is that you get faster playback speeds.

When you evaluate this script it create a new "Category" in the "Customize User Interface" window called "Harry's Proxy Creator" where you'll find the tool

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