Script
boneStretch
TBy thedour · 2010-08-18
- Version
- 1.0.1
- Version requirement
- 3ds Max 9 (or higher)
- Date updated
- 2010-08-19
- Votes
- 71
Description

This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.
I work with PxlMnky and he asked if I could help him get a little script going to give feedback on how much bones were stretching in his rig. Things got a bit out of hand and boneStretch is the result. 😆
Additional Info
• Download & Unzip to MAXROOT\Scripts\Startup\ **MUST INSTALL HERE**
• In Max: Utilities Panel > MAXScript > Select "boneStretch" from the 'Utilities' drop down
• Enable and change settings as desired
• Additionally, "Toggle boneStretch" macro can be applied to a Quad, Toolbar, Menu, or Hotkey: Customize > Customize UI > (under "Animation Tools" category)
New in version 1.0.1:
• Dramatically increased performance
• Expanded legacy support; compatible w/ 3ds Max 9 (and possibly older)
version 1.0:
• Stretch limit: The distance at which the bone will be fully colorized to the stretch color
• Enable/Disable toggle macro
• Customizable colors
**thanks to PxlMnky for testing and requesting this tool.
Tags: Animation, Bone, rigging, Bones, viewport, Color, toon, utility, IK, gizmo, skinning, Rig, Utilities, stretch, colorizer, squash, cartoon, FK, contraint, flexible