Tagged 'geometry'

Q-Proxies

1 vote

Q-Proxies 3dsmax plugin - banner

Instant Proxy Meshes for Scene Optimization

 

Description

Automatically create multiple proxy objects that replace your high-poly meshes to speed up your work on heavy scenes.

Place Rivets

1 vote

Place Rivets is a max script for populating geometry object on a given surface along a driven spline.

SnapSwap

2 votes

A tool for replacing the currently selected geometry with a same named snapshot (old model is deleted). Can be used for dealing with corrupt geometry.

To use: Run the macroscript, and add SnapSwap to a toolbar from the category "# SP_MeshScripts".

AutoSmooth selected

1 vote

poster

A little script which set autosmooth to selected objects.

Attach by Same Material

1 vote

Attached all geometry with the same material to the currently selected object. This collapses to editable poly first, so make sure you're cool with that before you click. :)

Created for merging objects in heavy architecture scenes recieved in Max format with large numbers of individual objects.

Plane Lens Distortion

5 votes


Plane Lens Distortion (PL Distortion) it is the primitive plane with applied UV mapping coordinates which allows you to correct lens distortions on Bitmap of assigned Material.

Ringer

-12 votes

Ringer is a 3ds Max geometry plugin, designed to make it easier for users to create various tech like motion graphics, but the tool isn't limited to just graphics.

StrTools

12 votes

Quick tools in one place. Dockbar!

Arch Primitive

4 votes

Want to make Arches in Max for games? Here's a new fast primitive for making arches for BSP games (this can export as world geometry in the Source Engine).

Duplicate Geometry Select

6 votes

v1.31
If selected 0 Work to all objects
If Shift pressed then will select objects by geometry vertex count.
If Shift NOT pressed then will select by center objects position