Tagged 'geometry'

One-click mass booleans

2 votes

Must-have plugin for fast modeling! Now with ProBoolean.

Fast 1-click boolean operations with multiple objects:
-Union selected objects.
-Subtract selected objects from the first selected object.
-Subtract the last selected object from the other selected objects.
-[ProBoolean] Union selected objects.
-[ProBoolean] Subtract selected objects from the first selected object.
-[ProBoolean] Subtract the last selected object from the other selected objects.

Duplicate Geometry Select

3 votes

If selected 0 Work to all objects
If Shift pressed then will select objects by geometry vertex count.
If Shift NOT pressed then will select by center objects position


5 votes

Quick tools in one place for ArchViz.

Instance Tool

40 votes

Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone.

Plane Lens Distortion

4 votes

Plane Lens Distortion (PL Distortion) it is the primitive plane with applied UV mapping coordinates which allows you to correct lens distortions on Bitmap of assigned Material.


90 votes

Honeycomb is a free scripted geometry plug-in (for 3ds Max 9 SP1 and higher)
that build procedural hexagonal tiles surface sorted in 4 shape types.


3 votes

Ringer is a 3ds Max geometry plugin, designed to make it easier for users to create various tech like motion graphics, but the tool isn't limited to just graphics.

Arch Primitive

1 vote

Want to make Arches in Max for games? Here's a new fast primitive for making arches for BSP games (this can export as world geometry in the Source Engine).

Find identical geometry and instance it

34 votes

Everybody who have imported large amount of data from any cad system know that it normally kills the instancing. The intention of this script is to find geometrically identical nodes and instance them. This script will of course work if someone have used copy instead of instance in a scene and wants them instanced instead.

Added 2015:
I'm happy to see that so many have tried out my Sunday hack that I made 5 years ago...but as it was only something to do for a Sunday its not really something I support. I would love to, but my daytime job takes all my time ;-)

Scripted Geometry

0 votes

The actual script is a developed version of the one that you can find in the maxscript help file, Practical Examples: "Create Scripted Geometry Plug-in"

this one has two additional features:

1-it has a height property for the inner part
2-it has a limit property that you can use to limit the radial creation between 0 and 180 degrees

note: after installing you can go to create panel, geometry, standard primitives

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