Attach by Same Material

1 vote
Version: 
v1.0
Date Updated: 
10/30/2016

Attached all geometry with the same material to the currently selected object. This collapses to editable poly first, so make sure you're cool with that before you click. :)

Created for merging objects in heavy architecture scenes recieved in Max format with large numbers of individual objects.

AttachmentSize
smallpoly_AttachSameMat.ms961 bytes

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Bormax's picture

Thanks

Thank you for original script!
And thank you Qwertzus for the great update - very useful!

Qwertzus's picture

attach with multiple materials

Hi awesome,
a bit late but here you go :D

mtl = #() ; tmp = #() ; final = #()
    sel = selection as array
 
    if sel.count != 0 then
    (
        for i in sel do
        (
            convertTo i Editable_Poly
            i.name = i.material.name
            --append all materials of selection to the mtl array:
            if findItem mtl i.material == 0 do
            append mtl i.material
        )
        for m in mtl do
        (
            tmp = for i in sel where i.material == m collect i -- tmp stores all objects with the same material
            append final tmp -- append tmp array to final array
        )
        for i in final do
        (
            if i.count >= 1 do
            (
                mainobject = i[1] --first index will be the mainobject to attach to
                for j in i do
                mainobject.EditablePoly.attach j mainobject
            )
        )
    )
Smallpoly's picture

Thanks for the feedback. The

Thanks for the feedback. The next time I do an update to this script that's one of the things I'd like to add in.

sirmontal's picture

awesome

hey mate thanks for this - handy!
Would be awesome if you could select ALL geometry and it attaches them by maerial. The way it is now, you have to select 1 piece of geometry at a time

great work either way

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