Tagged 'modeling'

Attach_EyeLash_To_Head.ms

6 votes

This Script will allow you to attach an eyelash to a head using a driver face and skin wrap.

Attach_Selection_to_Surface_by_Local_Z.ms

57 votes

Use this script to attach object(s) to a surface based on the object(s) z axis.

AutoEdge Selected

6 votes

"Another one to make CAD cleanup less painful - specifically .3ds objects exported from AutoCAD. Select a bunch of imported 'Mesh' objects and hit the toolbar button to:

  • Convert them all to Editable Meshes
  • Select all edges
  • Perform Auto Edge at the current threshold
  • "

    Automat - Artist Workflow Tools

    4 votes

    Automat banner

    A large collection of time-saving scripts all organized into a simple and clean interface.

    SCRIPTS included: Pivot Tool, Imagebar, SpinScatter, Miror Tool, Zipper Tool, Object Tools, Image Check Tools, Model Diagnostic Tool, Mat/Smooth Tool, Nubbins script launcher, Match Properties Tool, Object Cleaner, Golden Ratio Tool, Subdivision Calculator, Jumble Tool, JunkBox, and more.

    AutoPivot

    0 votes


    AutoPivot is a useful script for 3ds Max created to help you move easly object's pivot.

    Description:

    It includes two separate scripts that move the pivot to its center or to lowest point.
    Unlike the standard 3ds command that uses the Selection Bracket, AutoPivot calculates the center of mass and moves the pivot accordingly.

    Main features:

    BevelMan

    3 votes

    BevelMan is a Geometry Manipulator for 3ds max 5. It lets you apply Bevel - Extrude - Outline and Inset in a very quick way with interactive control over extrusion height - outline amount and normal modes.

    It works with EditablePoly objects (with or without modifiers on the stack) in 3ds max 5 only

    Bind_One_NonDeforming_Mesh_To_Another.ms

    2 votes

    Use this script to bind one non deforming mesh to another.For example if you want to bind a high resolution mesh to an animatable mesh you would use this script.This script requres John Burnetts' BindToFace plugin.

    Bind_Surface_to_Deformer.ms

    6 votes

    "Use this Script to bind one mesh to another. This is a quick front end to skin wrap.It will allow you to have one object selected then rubberband to the "Driver"

    Bind_Surface_to_Multiple_Deformers.ms

    1 vote

    Bind_Surface_to_Multiple_Deformers

    BioTools - MaxPack

    2 votes

    For now it's only a bunch of simple modeling and uv macroscripts that you can use with a shortcut to ease your work.

    Syndicate content