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Bake vertex position from modifier stack

30 votes

I was wondering on how I could achieve a footstep-like effect on a mesh without some fancy softbody/physics/plugin-action, and I came up with this script. It basically bakes the vertex position from the modifierstack on each frame to a keyframed editable_poly object. It keyframes only the modified part of the mesh, and does not change it back, hence the "track-effect". See the example image:

example

 

Batch Step files Import

1 vote

Batch Import/Export Step files to fbx/obj

1 Click AO Render

3 votes

MaxMounts Pro

1 vote

Turn Viewport Maps On/Off

70 votes

This is a very simple script for turning Bitmaps on and off in the view port. It has been very popular in the studio that I work at work so I though I would upload it. Its funny how the simple ones are the ones that every one likes. Anyways it will let you turn view port maps on or off, it works with Standard and V-Ray materials. It also handles multi sub materials with no troubles, you can also choose to display Bump or Reflection maps. If you have any troubles or ideas for new features please let me know.

MCG BSh

1 vote

This MCG creates a bounding shape around your Spline. It was originally designed for splines...but you may use it for Mesh as well. This has the advantage over BBox as BBox cannot conform to the contours of your objects.

Installation: Scripting>Install Max Creation Graph...

Then can be found in Create>Shapes>Vu

Use it to obtain a 'footprint' of the object...or feed that footprint to Utility>Measure and get the length of the Bounding Shape.

Material from Substance Painter to 3dsMax Vray ( Материал из Substance Painter в 3dsMax Vray )

1 vote

Перенос материала из Substance Painter в 3dsMax Vray.

Transfer of material from Substance Painter to 3dsMax Vray.

MCG Select Open Edges Verts

2 votes

MCG to select Open Edges or Verts, then you can use the selection to do something in the DCM...like putting some noise on the edges of a leaf..or produce a map that affects only outside edges like transparency.

Video is a little tute on DCM, I didn't include a DCP coz it's way too simple...just do it yourself instead...

Auto ProOptimizer

4 votes

Auto ProOptimizer Add 3Ds Max ProOptimizer Modifier plus some more parameters that make "Vertex %" change automatically by distance of object from camera.

Version 2 have same function for MultiRes Modifier.
ProOptimizer Destroy the UVW but MultiRes don`t.

ImagineCG Books Creator

3 votes


Books Creator v2.0

Books Creator v2.0 improvments:

- flat and round books integration in one script and possibility to choose between one of them or both of them (random)
- 1 to 100 books iterations on the same textures collection
- randomization of texture order
- position randomization to enchace realism
- vray and mental ray support (arch&Design materials)

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