Auto ProOptimizer

4 votes
Version: 
V02.0.0
Date Updated: 
08/11/2015
Author Name: 
Nevil

Auto ProOptimizer Add 3Ds Max ProOptimizer Modifier plus some more parameters that make "Vertex %" change automatically by distance of object from camera.

Version 2 have same function for MultiRes Modifier.
ProOptimizer Destroy the UVW but MultiRes don`t.

Version Requirement: 
Max 2008+

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triff's picture

Animated decimation

Hi, I'd like to use this script to give me keyframable control over animation decimation in Max 2017 (as in, I want to show the mesh decimating in an animation) but it doesn't seem to work properly.

If I put keys on the Vertex % on a normal ProOptimizer it breaks the modifier because it needs to be recalculated per-frame (I guess you overcame this). Polygon Cruncher has an Auto Recalculate option, but I need to do this to an animated Alembic model and that only gives the first frame :/

I can sometimes get it to decimate my mesh to one triangle but it doesn't respond properly to distance or give me a smooth transition. I'm not sure if it's broken in 2017 or maybe it's a scene scale issue or something, any ideas?

You might well never see this and I might find another solution, but I liked the lateral approach to animating your script's camera distance to control decimation so I'm giving it a shot. :)

Cheers,
triff

Chief Pixel Bully | http://triff.co

gpaget's picture

so useful...

... and so simple. Really good idea and work

Works even in Mx 2015, thanks a lot !

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