ScriptSpot

Script

Auto ProOptimizer

By Nevil · 2014-02-07

Version
V02.0.0
Version requirement
Max 2008+
Date updated
2015-08-11
Votes
4
Download
Download
Description

Auto ProOptimizer Add 3Ds Max ProOptimizer Modifier plus some more parameters that make "Vertex %" change automatically by distance of object from camera.

Version 2 have same function for MultiRes Modifier.
ProOptimizer Destroy the UVW but MultiRes don`t.

Tags: render, auto optimizer, Optimizer

Comments (2)

Animated decimation

triff · 2017-08-24

Hi, I'd like to use this script to give me keyframable control over animation decimation in Max 2017 (as in, I want to show the mesh decimating in an animation) but it doesn't seem to work properly.

If I put keys on the Vertex % on a normal ProOptimizer it breaks the modifier because it needs to be recalculated per-frame (I guess you overcame this). Polygon Cruncher has an Auto Recalculate option, but I need to do this to an animated Alembic model and that only gives the first frame :/

I can sometimes get it to decimate my mesh to one triangle but it doesn't respond properly to distance or give me a smooth transition. I'm not sure if it's broken in 2017 or maybe it's a scene scale issue or something, any ideas?

You might well never see this and I might find another solution, but I liked the lateral approach to animating your script's camera distance to control decimation so I'm giving it a shot. :)

Cheers,
triff

so useful...

gpaget · 2014-12-02

... and so simple. Really good idea and work

Works even in Mx 2015, thanks a lot !