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Ghostly trail

9 votes

Ghostly trail is a tool for creating static copies of emerging from the animated objects in the scene

Multi-Assign Scripted Billboard Controller

11 votes

"Seeing as the Look-At controller can't be scripted. I whipped this little utility up to multi-assign hundreds items to look-at a target node. Useful for trees. crowds. you know the drill...
1.01 Update:

  • Improved effeciency of and debugged dependsOn in assigned scripts: rotation now updates correctly when script-assigned objects move.
  • Added tooltips.
  • "

    3DS max easy windows plug-in

    14 votes

    This is my first script in 3D Max. I wrote it for my own purpose to speed up modelling of the most boring things in architectural visualisations. Windows and doors. This script helps to make simple windows and doors with divisions of your own need. Just place a box as a symbol of a door or a window and imagine that the segments of this box are the divisions of your window or door.

    MCG Circularise

    1 vote

    MCG Jagged Plane

    -1 vote

    ProPal: Projection Tools Foliage and Tiling Textures

    4 votes

    ProPal is a scripted geometry plugin and special custom attributes to work with Projection modifiers and InodeBakeProjProperties and InodeBakeProperties to quickly convert geometry into tiling textures with various render elements. For any geometry that needs to be baked into a seamless U tile (or a seamless V tile) this tool helps you accomplish it very fast.

    MCG STFU

    2 votes

    TurboSmooth Optimizer

    0 votes

    This script is used to reduce the number of polygons in the scene by changing the TurboSmooth iterations for TurboSmooth render iterations

    Loop Mesh Animation Modifier

    1 vote

    This MCG modifier allows you to create a looping mesh animation by referencing a duplicate of the mesh and the modifer will use this copy to blend the mesh back to the first frame by the end of the animation.

    Repeat Animation

    1 vote

    This MCG geometry object allows you to repeat the animation of a target object over and over again.  Use this with my other MCG for creating Looping animations and it is very powerful.

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