3ds Max | All

Travel Distance

1 vote

a Maxscript Controller to measure and expose the distance traveled by an object.
1: select an object, a point or something else
2: run the script
3: in the modify panel, clic on Pick Reference button and pick the object you want to mesure travel distance.

Now, if you animate the object in autokey, you will see the value changing.
You can use it in wire Parameter or in expressions or script controllers

Encapsulator

0 votes

This script uses the built-in capabilities of MassFX in Max 2012 to creates very quickly convex hulls, spheres, boxes or capsules around the selected objects.

 

Automaterial

4 votes

Material your scene in ONE click!

ConcatMatLibs

9 votes

This script searches *.mat files in selected folder and all subfolders and saves all found materials to one specified file. This file MUST be NOT in search folder

Lazy Viewport Settings

13 votes

BFF-2007

27 votes

Original code by Borislav Petrov.
3DsMax 9 modify by Raúl Ortega Palacios.

This script convert .max files to older max versions.
Thanks Borislav, is very powerfull but there isn't work in 3dsmax 9.
This version solve the paths and the back-slash problems in max 9.

Best Regards.

Hair Tweaker

54 votes

A simple UI for making hair tweaks much faster. All selected objects you can create guides with one click. Turn on/off dynamics on multiple objects at once. Adjusting viewport spline percentages. Great for tweaking hairs while working.

Henriqvist's Hand Poses

0 votes

Script developed to enhance the speed of animating hands. You can save a lot of poses and then load it anytime you want. OBS1: It only saves position and rotation, scale information is not stored. OBS2: You cannot use position or rotation list in the controllers, but you can use float list.

How to "Relax" while preserving the volume...

2 votes

It's just a small tip :

We often use the standard "relax tool" or "relax modifier"  that always shrinks the objects...

Volume Select Vertex Baker

3 votes

This script bakes the animated vertices that depend of a "Volume select" modifier with a "soft-selection" activated and keeps adding the selection.

It's basically made to create imprints animation, like footprints in the snow or in the sand.

  

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