3ds Max | All

UniAttach-Detacher

21 votes

v3.07 Added fix for detached detach geometry if the source object had incorrect mesh issues.
Добавлено исправление отсоединённой detach-геометрии, если в исходном объекте были проблемы некорректной сетки.

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Lesson 19 - 3DS Max - Total Beginners - Displace Modifier - Part 1

0 votes

This is a two-part tutorial, where we learn about a powerful modifier called Displace. This modifier creates a magnetic force that pulls the vertices, allowing us to achieve interesting topologies. We can use the Giamo only to drive the pulling force as we will see in this 1rst part, or we can map a bitmap, or a procedural map onto the Gizom to control the strength of each pulling force coming out from this Gizom. Throughout these two videos, we will learn about the main parameters of this modifier.

miauu's Script Pack vol.1

14 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

ScreenEdge UI

59 votes

This script runs a script / changes a setting when you click on one of the edges of the UI (left, right, top) and even provides for alternates when pressing left/middle/right button and ctrol/shift/alt keyboard.

 

When you first run this script nothing is displayed on the screen. It doesn't have a UI per se, it just "works" after you run it.

3DS Max - Easy Modeling - Carved Sphere

0 votes

In this tutorial, we will learn how to create this carved sphere, and learn about some spline operations, like attaching, trimming, welding, etc,... We will also learn about the Lathe modifier, and Chamfer modifier, where will see how to fix some issues when using those modifiers by modifying some of their parameters. Plus some other stuff, so keep watching it until the end.

MCG Dialogs

3 votes

Ever wanted a pop-up dialog for your MCG graph? Now you can have it and work with scene objects just by connecting nodes. The sample file randomizes the position of selected objects given custom limits. As this is a MCG utility, you don't get viewport redraw and undo support by default, so bear that in mind.

library collector

17 votes

A simple script that can be used to merge individual .mat files (material libraries) into one big file. Pretty lame interface, but it gets the job done. Feel free to modify as needed.

Showcaser

0 votes

Instance Materials and Maps by Name and Class

-1 vote

Free 3ds Max script for fast clearing a scene from duplicates of materials and maps.
Often after importing a file from DWG, FBX, or other 3D formats, a lot of duplicated materials and maps appear in the scene.

This script will help clean up your scene from such materials and maps.

Universal Select By

9 votes

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