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3DS Max extract 2D sections from 3D objects

0 votes

Here we learn how to use the section tool found in the Shapes category to create 2D sections out of 3D objects and export them to other programs like Autocad.

Lesson 6 - 3DS Max - Total Beginners - Axis Constraints

0 votes

In this 7th video of the Total Beginners series, we will learn about an Important feature called Axis Constraints that can help us use the Snap tool on a specific Axis or a pair of axis.

Shater AutoRig

2 votes

Shater Autorig is humanoid feature Animation rig creator and olso Games simple rig creator, with flexible and easy to use animation tools for production (unlimited pose manger/keying tools/reseting/ik-fk/stretching/squashing/bending limbs and spine)


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zsResize Modifier Plugin

6 votes

zsResize-screenshot

Scripted Modifier Plug-In, extends the XForm modifier. Just enter the desired dimensions.

Roll

3 votes

Roll is a new modifier for 3dsmax.

It’s never been that easy to Roll any geometry over the ground like if it was a physique simulation, but you now have full artistic control over its animation.

Reset XForm

21 votes

PEN Reset Xform is designed to make the task of resetting xforms on objects easier. This is done by automating the process of locating objects that need to have their xforms orthogonalized and or normalized. Objects that have been mirrored at the object level or scaled at the object level in any way will result in a transform matrix that doesn't have all of its axes at right angles to each other or the axes are not one unit in length. 

LAYISO, LAYOFF , LAYON

2 votes

a simple maxscript work with layer

v0.4
layiso: displays only the selected layer
layon: turn on all layers
layoff: turn off the selected layer
empty layer: delete the empty layer

v0.5 : update match layer function

matReplace

1 vote

This script will allow you to replace the materials in your scene with materials from a library or max file in mass. Use the match name button if the names of your materials are similar.

MultiMap [no longer maintained]

3 votes

 

Editor

0 votes

assigned to hotkey script will do:
turns single objects into editable poly
if selected more than one object - script will apply editable poly modifier
if upper modifier is editable poly - script will collapse it

so it possible to easily turns objects into poly and edit multiply objects..

v 1.1 - script deselects non-geometric objects (by checking for valid modifier) and keeps object selection after convertation

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