Tagged 'Scripts'

Linker

24 votes


Linker - MAX script allows to create hierarchical linkage between two objects linking them as child to parent. This script was created for easy linkage Biped bones with bounding box objects of these bones.

v1.2.0 (19.12.2008) - Added new collection method "Selected Chain To Buffer"
- Added possibility select in scene childs and parents objects which collected in buffer.

Check_Bitmap_N-th_power_2

12 votes

Created by: feilang

This can check all of the bitmaps in your scene if their sizes can be divided end by 2.

Usually, game developers may like this.

Restore Old Version

9 votes

Simple script to merge in an (selected object) from a previous increment of a .max file.

For instance, if you change a camera's FOV setting, or move it accidently, or change a light's mulitplier and need to change it back to what it was in another file. You select the object, and click "Restore Old Version", pick the max file where the object was correct before you accidently changed it, and voila! It will be merged in and replace the object you have selected.

RayFire Tool

118 votes

 

RayFire Tool gives You the ability to shoot, destroy, demolish, ruin, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things You have always dreamed of to do in Max...

www.MirVadim.com 

FumeFX Priority Simulation V1.4

4 votes

Hi, here is new version of FumeFX Priority Simulation .

I added other new stuff such as collecting scene files and run all the fumefx in the scene files.

Thanks!

-Jae

Gtools_RenderCameras

20 votes

Render a
selection of cameras.

Missing Link

6 votes

A script that will 'link' your object to another objects vertex. You can choose either to add keyframeanimation or a scriptcontroller to your linkobject.

Move To Surface

23 votes

The following will let the user move objects along their Z axis to fit a specified surface. Such a script can be used to automatically plant trees, poles etc. on the ground.

This script is straight out of the 3ds Max MAXScript reference file. Its part of the MAXScript 'How To' lessons that teaches how to use MAXScript with practical problems. Load your MAXScript reference (the one that ships with 3ds Max) and do a search for 'align surface' and it'll be the first result.

I did not write this script I merely copied the code here as aligning to a surface is a very common request. Make sure to read the other 'How To' tutorials in the 3ds Max MAXScript reference - they're all really good!

Ghost Keyer 2

12 votes

Ghost Keyer 2 will allow you to key objects without having to select them. You can create custom groups of objects that will be keyed together. 

Ghost Keyer 2 UI-4

Parent Remember Relinker

8 votes

Record the Parents of your objects for easy relinking later.

ParentRemember ScreenCap

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